WindGames 2017

Competition Information, Rules & Technical Conditions

Rules

4-way Open FS – AAA Category

Competition Information, Rules & Technical Conditions

  1. Venue
  2. Category
  3. Competition Dates
  4. Schedule
  5. Competition Prizes
  6. Eligibility
  7. How to Apply
  8. Fees
  9. Training Flights / Practice Time
  10. Equipment
  11. Competition Officials
  12. Catering
  13. Entertainment
  14. Video
  15. General Rules
  16. Objective of FS Event
  17. Performance Requirement of Sequential Events
  18. Definitions of Words & Phrases Used in these Rules
  19. Definitions of Symbols
  20. The Draw
  21. Video Recording
  22. Launch Procedure
  23. Scoring Sequential Rounds
  24. Re-flights & appeal
  25. Semi-Finals, Finals (Professional only) & Place Ties (Both Categories)
  26. Judging
  27. Determination of the Champion Team

1. Venue

WindoorRealfly, Sector Aeroclub s/n, Empuriabrava, Spain 17487.

2. Category

Formation Skydiving (FS) 4-way Open
Category: AAA – 10 rounds including finals and semi finals as determined by 25.1 and 25.2.

3.Competition Dates

Friday 3rd and Saturday 4th February 2017.

4. Schedule

The competition will run concurrently with the FS Female, VFS and Dynamic 2-way competitions, over two days with the awards ceremony and party taking place on the Saturday evening. Entry includes 15 minutes of training time to be used from 27st Jan - 2nd Feb 2017.

5. Competition Prizes

6. Eligibility

6.1 All members of teams should be experienced tunnel flyers.
6.2 All members of teams who are new to Windoor Realfly must have been fully briefed, signed a waiver and have flown in the Windoor Realfly tunnel before the start of the competition.
6.3 Team members may be of any nationality.
6.4 Team members may be of any gender.
6.5 One alternate per team may be nominated before the competition starts.
6.6 An individual may be a member of only one team per category, even if this is as an alternate

7. How to Apply

7.1 Due to health and safety requirements (in terms of maximum building capacity), numbers of teams are limited. Attendance at the competition is therefore by application and invitation only.
7.2 The maximum number of teams is 60. (Divided amongst all categories and disciplines including FS, Dynamic VFS and Freestyle).
7.3 Application forms should be completed by the team captain and sent to Windoor Realfly as part of the payment inscription process.

Register here

8. Fees

8.1 Entry fees must be paid at the time of application via the online payment form. Payment can be taken on a Credit or debit card. An application form that does not include the payment is not a recognized registration.
8.2 The early bird discounted entry fee is €595 per Team before 31stDecember 2016. The entry includes 15 minutes of training time to be used from 27th January - 2nd February 2017, lunch on the 3rd and 4th of February and the end of competition prize giving and party.
8.3 From the 1 January 2017, the discount will no longer apply and the price per team entry will be 640€.
8.4 For individuals participating in more than one event, the first entry will be paid in full, and subsequent registrations in other categories will be subject to a discount of 25%. This discount will only be applied to individuals and will not be applied to the team as a whole, unless all team members are participating in more than one event.
8.5 Free entry to the Wind Games 2017 will be offered to gold medal winners in all disciplines at the WISC 2016
8.6 The entry fee is not refundable unless the competition is cancelled by Windoor Realfly.
8.7 In the event of the competition being cancelled by Windoor Realfly the entry fee is the only refund that will be available. No compensation will be awarded to cover travel and/or accommodation expenses incurred by teams.

9. Training Flights/Practice Time

9.1 Training flights may only take place prior to the start of the competition. Fifteen minutes per team has been allocated and included in the entry fee.
9.2 Official training sessions can take place from 27th January - 2nd February 2017.
9.3 Additional Training time is available prior to the competition weekend at additional cost on a first come first served basis, extended opening hours will be in operation to allow teams the maximum opportunity to train. Special training rates will apply from 1st November 2016 to 2nd Februaryruary 2017.

10. Equipment

10.1 Each individual is responsible for supplying their own clothing and footwear.
10.2 Flight suits, helmets, goggles, elbow & knee pads and ear plugs may be supplied upon request on arrival, subject to availability.
10.3 Various items of kit may be available to buy from the Windoor Realfly shop.
10.4 Elbow and knee pads are not essential although advisable.
10.5 White gloves must be worn in the FS competition. White gloves will be available to buy prior to the event on an availability basis.
10.6 If your Weight Belts is deemed to be unsuitable you may be asked to wear it inside your flight suit.

11. Competition Officials

11.1 The competitors will be notified of the attending officials during the Competitors’ Briefing.

12. Catering

12.1 Lunch will be provided on site at Windoor or Windoor Wave Club for all registered participants on 3rd and 4th February and is included in the registration fee.
12.2 Competitors are welcome to bring their own food, but only food purchased in the restaurant may be consumed on the top floor of the tunnel.
12.3 Alcohol is not permitted to those who are flying until the end of each flying day.
12.4 Competitors are not permitted to bring their own alcohol into the tunnel facility.

13. Entertainment

13.1 After the awards ceremony on Saturday February 4ththere will be a party from 21:00.

14. Video

14.1 All flight sessions will be recorded using the scoring system. This will be backed up by a DVD recording
14.2 Rounds are recorded and judged from the overhead propeller camera.
14.3 Copies of flight sessions may be available at an extra cost after the competition has ended.
14.4 No camera or video equipment is allowed in the flight chamber or flight chamber waiting area unless Windoor Realfly has given written consent.
14.5 All entrants will, by entering the competition, be deemed to have agreed to be filmed and the resultant images shall be owned exclusively by Windoor Realfly; its agents or assigns.

15. General Rules

15.1 All participants accept these rules as binding by registering for the Windoor Realfly Wind Games 2015. No departure from these rules is permitted. For anything not specified in these rules competitors should refer to FAI rules.
15.2 Where an unforeseen change is felt necessary to ensure the smooth running of the competition, a meeting will be held between Chief Judge, Meet Director and competitors.
15.3 FS will consist of 10 rounds with all teams going into rounds 9 and 10.
15.4 The team shall consist of 4 competitors including the team captain. One alternate may be nominated.
15.5 Competitors may only be members of one team per discipline including alternates.
15.6 Each team shall be allocated 35 seconds of working time per round, starting at entry through the doorway.
15.7 Windoor Realfly reserves the right to amend or cancel the competition, rules and/or the prizes at their discretion. In the event of the competition being cancelled Windoor Realfly will not be liable for competitors travel costs.
15.8 There is only one doorway leading into the flight chamber. This is used for both entries and exits. See section 22 for launch procedures.
15.9 This information was correct at the time of going to print but may be subject to change.

16. Objective of FS Event

16.1 The objective is for a team to complete as many scoring formations as possible within the working time, while correctly following the sequence for the round.
16.2 The accumulated total of all rounds completed is used to determine the final placing of teams.

17. Performance Requirement of Sequential Events

17.1 Each round consists of a sequence of formations described in the dive pools. Teams may continue scoring by continually repeating the sequence.
17.2 It is the responsibility of the team to clearly present the correct scoring formations inters and total separations to the camera (and judges).
17.3 Scoring formations need not be perfectly symmetrical, but they must be performed in a controlled manner. Mirror images of random formations and whole block sequences are permitted.
17.4 In sequences, total separation is required between block sequences, between random formations, and between block sequences and random formations.
17.5 Where degrees of turn are shown, (180°, 270°, 360°, 540°),  this indicates the approximate degrees of turn required to complete the inter as intended. The sub-group(s) must continue turning in the direction of the arrow until it is possible for the sub-group(s) to link together to complete the next designated scoring formation. The degrees shown are approximately that amount of the circumference of the sub-group’s centre-point to be presented to the other sub-group(s) centre point(s).
17.6 Contact is allowed between different subgroups during the inter of a block sequence.
17.7 Where sub-groups are shown, they must remain intact as a sub-group with only the depicted grips on other jumpers in that subgroup.
17.8 Assisting handholds on other bodies in a scoring formation are not permitted.
17.9 Handholds by the flyer on their own body within a subgroup or a scoring formation are permitted.
17.10 It is the competitors’ responsibility to stay in view of the cameras.

18. Definitions of Words & Phrases Used in these Rules

18.1 Formation: consists of flyers linked by grips.
18.2 Grip: consists of a handhold on an arm or leg. As a minimum, a grip requires stationary contact of the hand on an arm or leg, as shown in diagram 19.1.5
18.3 Body: consists of the entire competitor and their equipment.
18.4 Dive Pool: consists of the Random Formations and Block Sequences depicted in the annexes of these rules.
18.5 Subgroup: is the individual flyer, or linked flyers, required to complete a designated manoeuvre during the Inter of a block sequence.
18.6 A subgroup’s centre point: is one of the following:
- The defined grip or the geometric centre of the defined grips within a subgroup within linked flyers.
- The geometric centre of an individual’s torso.
18.7 Total Separation: is when all competitors show at one point in time they have released all their grips and no part of their arms has contact with another body.
18.8 Inter: is an intermediate requirement within a block sequence which must be performed as depicted in the dive pools.
18.9 Sequence: is a series of random formations and block sequences which are designated to be performed on a flight.
18.10 Scoring formation: is a formation which is correctly completed and clearly presented either as a random formation or within a block sequence as depicted in the dive pool, and which, apart from the first formation after exit, must be preceded by a correctly completed and clearly presented total separation or inter, as appropriate.
18.11 Infringement: is one of the following:
- An incorrect or incomplete formation which is followed within working time by either:
- A total separation or,
- An inter, whether correct or not.
- A correctly completed formation preceded by an incorrect inter or incorrect total separation.
- A formation, inter, or total separation not clearly presented.
18.12 Omission is one of the following:
- A formation or inter missing from the drawn sequence
- No clear intent to build the correct formation or inter is seen but another formation or inter is presented and there is an advantage to the team resulting from the substitution.
18.13 Working Time: is the period of time during which teams are scored on a flight which starts the first moment any competitor enters a flight chamber doorway.

19. Definitions of Symbols

19.1 Coding in the Dive Pool Addenda
19.1.1 Indicates direction of turn by the subgroup

02

19.1.2 Indicates turn by the subgroup in either direction

04

19.1.3 Indicates turns by all subgroups

05

ALL

19.1.4 Indicates clarification of intent

07

19.1.5 Any side-body link-up requires an arm grip and a leg grip on the same

09

19.1.6 Visualization for Grip Positions

03 Left Brace: ARM LEG

20. The Draw

20.1 The draw of the sequences on the morning of the start of the competition will be performed by a manual draw and will be supervised by the Chief Judge.
20.2 The draw of the sequences will be done publicly and be supervised by the Chief Judge.
Teams will be given not less than 30 minutes knowledge of the results of the draw before the competition begins.
20.3: All the «Block Sequences» (numerically numbered) and the «Random Formations» (alphabetically marked) shown in the appropriate annex will be singularly placed in one container. Individual withdrawal from the container, (without replacement) will determine the sequences to be jumped in each round. Each round
will be drawn so as to consist of five or six scoring formations, whichever number is reached first.
20.4 It is the responsibility of the team to clearly present the correct scoring formation inters and total separations to the judges.
20.5 Use of Dive Pool: Each block or formation will be drawn only once for the scheduled rounds of each competition. In the event that additional rounds are necessary, due to a tie-breaking fly-off, the dive pool for these additional rounds will consist of the blocks and formations which were not drawn for the scheduled rounds. In the event that all of the remaining blocks and formations are drawn without completing the required number of scoring formations for a round, the draw will continue from an entire original dive pool in that event, excluding any blocks or formations which have already been drawn for that round.
20.6 The flight order as drawn at random may be changed after the completion of a full round or rounds, or as soon as a natural break occurs. The Semi-final and final rounds will be in reverse order of placing unless results from round 8 are not available in sufficient time. In this case, the rounds will proceed in the order of the competition.

21. Video Recording

21.1 Only one recording will be dubbed & judged.
21.2 The competition will be recorded using the overhead camera.
21.3 A Secondary camera may be used as a back up in the event of the failure of the first camera, at the Chief Judge and Meet Directors’ discretion.

22. Launch Procedure

22.1 The chronometer will start when a foot of any of the competitor’s first leaves the floor to enter into the wind.
22.2 Team members may have any body parts inside the tunnel, but all feet inside the tunnel must be in contact with the door or deflector.
22.3 Each team is allocated 60 seconds of flying time. The first 35 seconds is judgeable, with the light flashing after 45 seconds, giving 15 seconds to exit the flight chamber.

23. Scoring Sequential Rounds

23.1 A team will score one point for each visually judgeable, correctly completed, scoring formation performed in the sequence within the allotted Working Time of each round. Teams may continue scoring by continually repeating the sequence.
23.2 In the case of an omitted formation three points will be deducted for each omission. The point will also not be awarded resulting effectively in a 4 point penalty. If an infringement in the scoring formation of a block sequence is carried into the inter, this will be considered as one infringement only, provided that the intent of the inter requirements for the next formation is demonstrated and no other infringement occurs in the inter.
23.3 The minimum score for any round is zero points.

24. Re-flights & appeal

24.1 Re-flights will only take place at the Chief Judge’s and Meet Directors discretion.
24.2 In the event of a team disputing a judging decision, an appeal may be lodged though the FS coordinator. An appeal fee of €45 will be payable for each appeal raised, regardless of the outcome.
24.3 Appeals must be received within two hours of the round scores being released. Appeals received after this time will not be allowed.
24.4 The Chief Judge and Meet Director will decide if a round is eligible to be re-judged. The team must specify which point or points and/or points in time they want re-judged.
24.5 The same judging panel with re-judge the flight.
24.6 A single appeal and re-judge will be accepted per team per competition. The re-judged round decision will be final regardless of points scored being more or less then the initial judgment.
24.7 Decisions made at the judge’s discretion cannot be appealed.
24.8 An appeal will be re-judged as if the first time.

25. Semi-Finals, Finals (Professional only) & Place Ties (Both Categories)

25.1 Semi-Finals: The ninth round shall be the Semi-Final Round, consisting of all teams.
25.2 Finals: The tenth round shall be the Final Round, consisting of all teams.
25.3 Place Ties: In the event of a tie for one of the top 3 places, a fly-off will take place at the discretion of the Chief Judge’s and Meet Director. If the round is tied in points at the end of the fly-off, the team to reach the final formation in the shortest time will be declared the winner. If a winner cannot be determined still, the fastest team to the last scoring formation in the last complete round will win. If for any reason, a fly-off is not possible, the team with the highest score in any round will take the higher placing. If all scores are tied, the team with the highest last round score will win working back towards round 1.

26. Judging

26.1 A minimum of three judges must evaluate each team’s performance.
26.2 The Chief Judge is responsible for all judging and scoring.
26.3 A majority of Judges must agree in the evaluation in order to;
- credit the scoring formation, or - assign an omission or Infringement, or - determine an NV situation. 26.4 The Judges will watch the video evidence of each jump (1) one time at normal speed to determine points in time. The moment of freeze frame at the end of working time will be determined at the first viewing. If a judgement call occurs, a second viewing of the jump will be conducted at normal or reduced speed between 70-90 per cent of normal speed. At the request of any Judge, a (3rd) third view of part(s) of the jump can be conducted at normal or reduced speed. The speed of the second- and third viewings (normal or reduced) will be determined by the Event Judge. The Chief Judge will decide prior to the start of the competition the percentage of reduced speed to be used for the different Events. The freeze frame from the first viewing will be applied on each viewing
26.5 If, after the viewings are completed, and within fifteen seconds of the knowledge of the result, the Chief Judge or any Judge on the panel considers that an absolutely incorrect assessment has occurred, the Chief Judge or event judge will direct that only that part(s) of the flight in question be reviewed. If the review results in a unanimous decision by the Judges on the part(s) of the performance in question, the score for the flight will be adjusted accordingly. Only one review is permitted for each flight.
26.6 In the event of the InTime system failing the judges will use a score sheet and manually score the rounds.
26.7.1 The judges will use an electronic scoring system to record the evaluation of performance. The chronometer will be operated by the judges or by a person(s) appointed by the Chief Judge. The judges may correct their evaluation record after the flight has been judged. At the end of working time, freeze frame of the image will be applied on each viewing, based on the timing taken from the first viewing only.
26.7.2 If the Judges use a score sheet to record their evaluation, they will operate their own chronometer and they will use the signs below. In this case the score sheets of all judges must be collected immediately after the judges have scored the flight for evaluation by the scoring section. The results of the evaluation will be checked by at least one judge.

Situation:
Correct scoring formation: /
Infringement: 0
Omission: X
NV situation: NV
End of Working Time: //

27. Determination of the Champion Team

27.1 The title of 2017 Wind Games Champion FS Open Team will be awarded to the team with the highest scores in the completed AAA category rounds.

For all administration questions please contact Windoor-Realfly.

© 2016 All rights reserved- Freezone, S.L..

The participation rules and technical terms for the competition are intellectual property of Freezone. Is strictly prohibited the partial or complete reproduction by any means.

The present information can only be used for broadcasting the Windgames 2017 and cannot be used by third parties without the consent of the right holder.

Rules

4-way FS Female – AAA Category

Competition Information, Rules & Technical Conditions

  1. Venue
  2. Category
  3. Competition Dates
  4. Schedule
  5. Competition Prizes
  6. Eligibility
  7. How to Apply
  8. Fees
  9. Training Flights / Practice Time
  10. Equipment
  11. Competition Officials
  12. Catering
  13. Entertainment
  14. Video
  15. General Rules
  16. Objective of FS Event
  17. Performance Requirement of Sequential Events
  18. Definitions of Words & Phrases Used in these Rules
  19. Definitions of Symbols
  20. The Draw
  21. Video Recording
  22. Launch Procedure
  23. Scoring Sequential Rounds
  24. Re-flights & appeal
  25. Semi-Finals, Finals (Professional only) & Place Ties (Both Categories)
  26. Judging
  27. Determination of the Champion Team

1. Venue

WindoorRealfly, Sector Aeroclub s/n, Empuriabrava, Spain 17487.

2. Category:

Formation Skydiving (FS) 4-way FS Female
Category: AAA – 10 rounds including finals and semi finals as determined by 25.1 and 25.2.

3.Competition Dates

Friday 3rd and Saturday 4th February 2017.

4. Schedule

The competition will run concurrently with the FS Open, VFS, Dynamic and Freestyle competitions, over two days with the awards ceremony and party taking place on the Saturday evening. Entry includes 15 minutes of training time to be used from 27st Jan - 2nd Feb 2017.

5. Competition Prizes

If there are less than 10 teams, non-cash prizes will be awarded.

6. Eligibility

6.1 All members of teams should be experienced tunnel flyers.
6.2 All members of teams who are new to Windoor Realfly must have been fully briefed, signed a waiver and have flown in the Windoor Realfly tunnel before the start of the competition.
6.3 Team members may be of any nationality.
6.4 Team members may be only be female.
6.5 One alternate per team may be nominated before the competition starts.
6.6 An individual may be a member of only one team per category, even if this is as an alternate

7. How to Apply

7.1 Due to health and safety requirements (in terms of maximum building capacity), numbers of teams are limited. Attendance at the competition is therefore by application and invitation only.
7.2 The maximum number of teams is 60. (Divided amongst all categories and disciplines including FS, Dynamic VFS and Freestyle).
7.3 Application forms should be completed by the team captain and sent to Windoor Realfly as part of the payment inscription process.

Register here

8. Fees

8.1 Entry fees must be paid at the time of application via the online payment form. Payment can be taken on a Credit or debit card. An application form that does not include the payment is not a recognized registration.
8.2 The early bird discounted entry fee is €595 per Team before 31stDecember 2016. The entry includes 15 minutes of training time to be used from 27th January - 2nd February 2017, lunch on the 3rd and 4th of February and the end of competition prize giving and party.
8.3 From the 1 January 2017, the discount will no longer apply and the price per team entry will be 640€.
8.4 For individuals participating in more than one event, the first entry will be paid in full, and subsequent registrations in other categories will be subject to a discount of 25%. This discount will only be applied to individuals and will not be applied to the team as a whole, unless all team members are participating in more than one event.
8.5 Free entry to the Wind Games 2017 will be offered to gold medal winners in all disciplines at the WISC 2016
8.6 The entry fee is not refundable unless the competition is cancelled by Windoor Realfly.
8.7 In the event of the competition being cancelled by Windoor Realfly the entry fee is the only refund that will be available. No compensation will be awarded to cover travel and/or accommodation expenses incurred by teams.

9. Training Flights/Practice Time

9.1 Training flights may only take place prior to the start of the competition. Fifteen minutes per team has been allocated and included in the entry fee.
9.2 Official training sessions can take place from 27th January - 2nd February 2017.
9.3 Additional Training time is available prior to the competition weekend at additional cost on a first come first served basis, extended opening hours will be in operation to allow teams the maximum opportunity to train. Special training rates will apply from 1st November 2016 to 2nd Februaryruary 2017.

10. Equipment

10.1 Each individual is responsible for supplying their own clothing and footwear.
10.2 Flight suits, helmets, goggles, elbow & knee pads and ear plugs may be supplied upon request on arrival, subject to availability.
10.3 Various items of kit may be available to buy from the Windoor Realfly shop.
10.4 Elbow and knee pads are not essential although advisable.
10.5 White gloves must be worn in the FS competition. White gloves will be available to buy prior to the event on an availability basis.
10.6 If your Weight Belts is deemed to be unsuitable you may be asked to wear it inside your flight suit.

11. Competition Officials

11.1 The competitors will be notified of the attending officials during the Competitors’ Briefing.

12. Catering

12.1 Lunch will be provided on site at Windoor or Windoor Wave Club for all registered participants on 3rd and 4th February and is included in the registration fee.
12.2 Competitors are welcome to bring their own food, but only food purchased in the restaurant may be consumed on the top floor of the tunnel.
12.3 Alcohol is not permitted to those who are flying until the end of each flying day.
12.4 Competitors are not permitted to bring their own alcohol into the tunnel facility.

13. Entertainment

13.1 After the awards ceremony on Saturday February 4ththere will be a party from 21:00.

14. Video

14.1 All flight sessions will be recorded using the scoring system. This will be backed up by a DVD recording
14.2 Rounds are recorded and judged from the overhead propeller camera.
14.3 Copies of flight sessions may be available at an extra cost after the competition has ended.
14.4 No camera or video equipment is allowed in the flight chamber or flight chamber waiting area unless Windoor Realfly has given written consent.
14.5 All entrants will, by entering the competition, be deemed to have agreed to be filmed and the resultant images shall be owned exclusively by Windoor Realfly its agents or assigns.

15. General Rules

15.1 All participants accept these rules as binding by registering for the Windoor Realfly Wind Games 2015. No departure from these rules is permitted. For anything not specified in these rules competitors should refer to FAI rules.
15.2 Where an unforeseen change is felt necessary to ensure the smooth running of the competition, a meeting will be held between Chief Judge, Meet Director and competitors.
15.3 FS will consist of 10 rounds with all teams going into rounds 9 and 10.
15.4 The team shall consist of 4 competitors including the team captain. One alternate may be nominated.
15.5 Competitors may only be members of one team per discipline including alternates.
15.6 Each team shall be allocated 35 seconds of working time per round, starting at entry through the doorway.
15.7 Windoor Realfly reserves the right to amend or cancel the competition, rules and/or the prizes at their discretion. In the event of the competition being cancelled Windoor Realfly will not be liable for competitors travel costs.
15.8 There is only one doorway leading into the flight chamber. This is used for both entries and exits. See section 22 for launch procedures.
15.9 This information was correct at the time of going to print but may be subject to change.

16. Objective of FS Event

16.1 The objective is for a team to complete as many scoring formations as possible within the working time, while correctly following the sequence for the round.
16.2 The accumulated total of all rounds completed is used to determine the final placing of teams.

17. Performance Requirement of Sequential Events

17.1 Each round consists of a sequence of formations described in the dive pools. Teams may continue scoring by continually repeating the sequence.
17.2 It is the responsibility of the team to clearly present the correct scoring formations inters and total separations to the camera (and judges).
17.3 Scoring formations need not be perfectly symmetrical, but they must be performed in a controlled manner. Mirror images of random formations and whole block sequences are permitted.
17.4 In sequences, total separation is required between block sequences, between random formations, and between block sequences and random formations.
17.5 Where degrees of turn are shown, (180°, 270°, 360°, 540°),  this indicates the approximate degrees of turn required to complete the inter as intended. The sub-group(s) must continue turning in the direction of the arrow until it is possible for the sub-group(s) to link together to complete the next designated scoring formation. The degrees shown are approximately that amount of the circumference of the sub-group’s centre-point to be presented to the other sub-group(s) centre point(s).
17.6 Contact is allowed between different subgroups during the inter of a block sequence.
17.7 Where sub-groups are shown, they must remain intact as a sub-group with only the depicted grips on other jumpers in that subgroup.
17.8 Assisting handholds on other bodies in a scoring formation are not permitted.
17.9 Handholds by the flyer on their own body within a subgroup or a scoring formation are permitted.
17.10 It is the competitors’ responsibility to stay in view of the cameras.

18. Definitions of Words & Phrases Used in these Rules

18.1 Formation: consists of flyers linked by grips.
18.2 Grip: consists of a handhold on an arm or leg. As a minimum, a grip requires stationary contact of the hand on an arm or leg, as shown in diagram 19.1.5
18.3 Body: consists of the entire competitor and their equipment.
18.4 Dive Pool: consists of the Random Formations and Block Sequences depicted in the annexes of these rules.
18.5 Subgroup: is the individual flyer, or linked flyers, required to complete a designated manoeuvre during the Inter of a block sequence.
18.6 A subgroup’s centre point: is one of the following:
- The defined grip or the geometric centre of the defined grips within a subgroup within linked flyers.
- The geometric centre of an individual’s torso.
18.7 Total Separation: is when all competitors show at one point in time they have released all their grips and no part of their arms has contact with another body.
18.8 Inter: is an intermediate requirement within a block sequence which must be performed as depicted in the dive pools.
18.9 Sequence: is a series of random formations and block sequences which are designated to be performed on a flight.
18.10 Scoring formation: is a formation which is correctly completed and clearly presented either as a random formation or within a block sequence as depicted in the dive pool, and which, apart from the first formation after exit, must be preceded by a correctly completed and clearly presented total separation or inter, as appropriate.
18.11 Infringement: is one of the following:
- An incorrect or incomplete formation which is followed within working time by either:
- A total separation or,
- An inter, whether correct or not.
- A correctly completed formation preceded by an incorrect inter or incorrect total separation.
- A formation, inter, or total separation not clearly presented.
18.12 Omission is one of the following:
- A formation or inter missing from the drawn sequence
- No clear intent to build the correct formation or inter is seen but another formation or inter is presented and there is an advantage to the team resulting from the substitution.
18.13 Working Time: is the period of time during which teams are scored on a flight which starts the first moment any competitor enters a flight chamber doorway.

19. Definitions of Symbols

19.1 Coding in the Dive Pool Addenda
19.1.1 Indicates direction of turn by the subgroup

02

19.1.2 Indicates turn by the subgroup in either direction

04

19.1.3 Indicates turns by all subgroups

05

ALL

19.1.4 Indicates clarification of intent

07

19.1.5 Any side-body link-up requires an arm grip and a leg grip on the same

09

19.1.6 Visualization for Grip Positions

03 Left Brace: ARM LEG

20. The Draw

20.1 The draw of the sequences on the morning of the start of the competition will be performed by a manual draw and will be supervised by the Chief Judge.
20.2 The draw of the sequences will be done publicly and be supervised by the Chief Judge.
Teams will be given not less than 30 minutes knowledge of the results of the draw before the competition begins.
20.3: All the «Block Sequences» (numerically numbered) and the «Random Formations» (alphabetically marked) shown in the appropriate annex will be singularly placed in one container. Individual withdrawal from the container, (without replacement) will determine the sequences to be jumped in each round. Each round
will be drawn so as to consist of five or six scoring formations, whichever number is reached first.
20.4 It is the responsibility of the team to clearly present the correct scoring formation inters and total separations to the judges.
20.5 Use of Dive Pool: Each block or formation will be drawn only once for the scheduled rounds of each competition. In the event that additional rounds are necessary, due to a tie-breaking fly-off, the dive pool for these additional rounds will consist of the blocks and formations which were not drawn for the scheduled rounds. In the event that all of the remaining blocks and formations are drawn without completing the required number of scoring formations for a round, the draw will continue from an entire original dive pool in that event, excluding any blocks or formations which have already been drawn for that round.
20.6 The flight order as drawn at random may be changed after the completion of a full round or rounds, or as soon as a natural break occurs. The Semi-final and final rounds will be in reverse order of placing unless results from round 8 are not available in sufficient time. In this case, the rounds will proceed in the order of the competition.

21. Video Recording

21.1 Only one recording will be dubbed & judged.
21.2 The competition will be recorded using the overhead camera.
21.3 A Secondary camera may be used as a back up in the event of the failure of the first camera, at the Chief Judge and Meet Directors’ discretion.

22. Launch Procedure

22.1 The chronometer will start when the first competitor’s feet leave the floor and enter into the wind.
22.2 Each team is allocated 60 seconds of flying time. The first 35 seconds is judgeable, with the light flashing after 45 seconds, giving 15 seconds to exit the flight chamber.

23. Scoring Sequential Rounds

22.1 The chronometer will start when a foot of any of the competitor’s first leaves the floor to enter into the wind.
22.2 Team members may have any body parts inside the tunnel, but all feet inside the tunnel must be in contact with the door or deflector.
22.3 Each team is allocated 60 seconds of flying time. The first 35 seconds is judgeable, with the light flashing after 45 seconds, giving 15 seconds to exit the flight chamber.

24. Re-flights & appeal

24.1 Re-flights will only take place at the Chief Judge’s and Meet Directors discretion.
24.2 In the event of a team disputing a judging decision, an appeal may be lodged though the FS coordinator. An appeal fee of €45 will be payable for each appeal raised, regardless of the outcome.
24.3 Appeals must be received within two hours of the round scores being released. Appeals received after this time will not be allowed.
24.4 The Chief Judge and Meet Director will decide if a round is eligible to be re-judged. The team must specify which point or points and/or points in time they want re-judged.
24.5 The same judging panel with re-judge the flight.
24.6 A single appeal and re-judge will be accepted per team per competition. The re-judged round decision will be final regardless of points scored being more or less then the initial judgment.
24.7 Decisions made at the judge’s discretion cannot be appealed.
24.8 An appeal will be re-judged as if the first time.

25. Semi-Finals, Finals (Professional only) & Place Ties (Both Categories)

25.1 Semi-Finals: The ninth round shall be the Semi-Final Round, consisting of all teams.
25.2 Finals: The tenth round shall be the Final Round, consisting of all teams.
25.3 Place Ties: In the event of a tie for one of the top 3 places, a fly-off will take place at the discretion of the Chief Judge’s and Meet Director. If the round is tied in points at the end of the fly-off, the team to reach the final formation in the shortest time will be declared the winner. If a winner cannot be determined still, the fastest team to the last scoring formation in the last complete round will win. If for any reason, a fly-off is not possible, the team with the highest score in any round will take the higher placing. If all scores are tied, the team with the highest last round score will win working back towards round 1.

26. Judging

26.1 A minimum of three judges must evaluate each team’s performance.
26.2 The Chief Judge is responsible for all judging and scoring.
26.3 A majority of Judges must agree in the evaluation in order to;
- credit the scoring formation, or - assign an omission or Infringement, or - determine an NV situation. 26.4 The Judges will watch the video evidence of each jump (1) one time at normal speed to determine points in time. The moment of freeze frame at the end of working time will be determined at the first viewing. If a judgement call occurs, a second viewing of the jump will be conducted at normal or reduced speed between 70-90 per cent of normal speed. At the request of any Judge, a (3rd) third view of part(s) of the jump can be conducted at normal or reduced speed. The speed of the second- and third viewings (normal or reduced) will be determined by the Event Judge. The Chief Judge will decide prior to the start of the competition the percentage of reduced speed to be used for the different Events. The freeze frame from the first viewing will be applied on each viewing
26.5 If, after the viewings are completed, and within fifteen seconds of the knowledge of the result, the Chief Judge or any Judge on the panel considers that an absolutely incorrect assessment has occurred, the Chief Judge or event judge will direct that only that part(s) of the flight in question be reviewed. If the review results in a unanimous decision by the Judges on the part(s) of the performance in question, the score for the flight will be adjusted accordingly. Only one review is permitted for each flight.
26.6 In the event of the InTime system failing the judges will use a score sheet and manually score the rounds.
26.7.1 The judges will use an electronic scoring system to record the evaluation of performance. The chronometer will be operated by the judges or by a person(s) appointed by the Chief Judge. The judges may correct their evaluation record after the flight has been judged. At the end of working time, freeze frame of the image will be applied on each viewing, based on the timing taken from the first viewing only.
26.7.2 If the Judges use a score sheet to record their evaluation, they will operate their own chronometer and they will use the signs below. In this case the score sheets of all judges must be collected immediately after the judges have scored the flight for evaluation by the scoring section. The results of the evaluation will be checked by at least one judge.

Situation:
Correct scoring formation: /
Infringement: 0
Omission: X
NV situation: NV
End of Working Time: //

27. Determination of the Champion Team

27.1 The title of 2017 Wind Games Champion FS Female team will be awarded to the team with the highest scores in the completed AAA category rounds.

For all administration questions please contact Windoor-Realfly.

© 2016 All rights reserved- Freezone, S.L..

The participation rules and technical terms for the competition are intellectual property of Freezone. Is strictly prohibited the partial or complete reproduction by any means.

The present information can only be used for broadcasting the Windgames 2017 and cannot be used by third parties without the consent of the right holder.

Rules

4-way VFS Open

Information, Rules & Technical Conditions

  1. Venue
  2. Category
  3. Competition Dates
  4. Competition Schedule
  5. Competition Prizes
  6. Eligibility
  7. How to Apply
  8. Fees
  9. Training Flights/Practice Time
  10. Equipment
  11. Competition Officials
  12. Catering
  13. Entertainment
  14. Video
  15. General Rules
  16. Objective of VFS Event
  17. Performance Requirement of Sequential Events
  18. The Draw
  19. Video Recording
  20. Launch Procedure
  21. Scoring Sequential Rounds
  22. Re-flights & appeal
  23. Semi-Finals, Finals
  24. Judging
  25. Determination of the Champion Team
  26. Definitions of Words and Phrases used in these Rule
  27. Definitions of Symbols
  28. Addendum A – Dive Pools

1. Venue

WindoorRealfly, Sector Aeroclub s/n, Empuriabrava, Spain 17487.

2. Category

Formation Skydiving (FS) 4-way Open
Category: AAA – 10 rounds including finals and semi finals as determined by 23.1 and 23.2.

3.Competition Dates

Friday 3rd and Saturday 4th February 2017.

4. Schedule

The competition will run concurrently with the FS Female, VFS and Dynamic and Freestyle competitions, over two days with the awards ceremony and party taking place on the Saturday evening. Entry includes 15 minutes of training time to be used from 27st Jan - 2nd Feb 2017.

5. Competition Prizes

6. Eligibility

6.1 All members of teams should be experienced tunnel flyers.
6.2 All members of teams who are new to Windoor Realfly must have been fully briefed, signed a waiver and have flown in the Windoor Realfly tunnel before the start of the competition.
6.3 Team members may be of any nationality.
6.4 Team members may be of any gender.
6.5 One alternate per team may be nominated before the competition starts.
6.6 An individual may be a member of only one team per category, even if this is as an alternate.

7. How to Apply

7.1 Due to health and safety requirements (in terms of maximum building capacity), numbers of teams are limited. Attendance at the competition is therefore by application and invitation only.
7.2 The maximum number of teams is 60. (Divided amongst all categories and disciplines including FS, Dynamic, VFS and Freestyle).
7.3 Application forms should be completed by the team captain and sent to Windoor Realfly as part of the payment inscription process.

Register here

8. Fees

8.1 Entry fees must be paid at the time of application via the online payment form. Payment can be taken on a Credit or debit card. An application form that does not include the payment is not a recognized registration.
8.2 The early bird discounted entry fee is €595 per Team before 31stDecember 2017. The entry includes 15 minutes of training time to be used from 27th January - 2nd February 2017, lunch on the 3rd and 4th of February and the end of competition prize giving and party.
8.3 From the 1 January 2017, the discount will no longer apply and the price per team entry will be 640€.
8.4 For individuals participating in more than one event, the first entry will be paid in full, and subsequent registrations in other categories will be subject to a discount of 25%. This discount will only be applied to individuals and will not be applied to the team as a whole, unless all team members are participating in more than one event.
8.5 Free entry to the Wind Games 2017 will be offered to gold medal winners in all disciplines at the WISC 2017
8.6 The entry fee is not refundable unless the competition is cancelled by Windoor Realfly.
8.7 In the event of the competition being cancelled by Windoor Realfly the entry fee is the only refund that will be available. No compensation will be awarded to cover travel and/or accommodation expenses incurred by teams.

9. Training Flights/Practice Time

9.1 Training flights may only take place prior to the start of the competition. Fifteen minutes per team has been allocated and included in the entry fee.
9.2 Official training sessions can take place from 27th January - 2nd February 2017.
9.3 Additional Training time is available prior to the competition weekend at additional cost on a first come first served basis, extended opening hours will be in operation to allow teams the maximum opportunity to train. Special training rates will apply from 1st November 2017 to 2nd Februaryruary 2017.

10. Equipment

10.1 Each individual is responsible for supplying their own clothing and footwear.
10.2 Flight suits, helmets, goggles, elbow & knee pads and ear plugs may be supplied upon request on arrival, subject to availability.
10.3 Various items of kit may be available to buy from the Windoor Realfly shop.
10.4 Elbow and knee pads are not essential although advisable.
10.5 White gloves must be worn in the VFS competition. White gloves will be available to buy prior to the event on an availability basis.
10.6 If your Weight Belts is deemed to be unsuitable you may be asked to wear it inside your flight suit.

11. Competition Officials

11.1 The competitors will be notified of the attending officials during the Competitors’ Briefing.

12. Catering

12.1 Lunch will be provided on site at Windoor or Windoor Wave Club for all registered participants on 3rd and 4th February and is included in the registration fee.
12.2 Competitors are welcome to bring their own food, but only food purchased in the restaurant may be consumed on the top floor of the tunnel.
12.3 Alcohol is not permitted to those who are flying until the end of each flying day.
12.4 Competitors are not permitted to bring their own alcohol into the tunnel facility.

13. Entertainment

13.1 After the awards ceremony on the evening of Saturday February 4th there will be a party from 21:00.

14. Video

14.1 All flight sessions will be recorded using the scoring system. This will be backed up by a DVD recording
14.2 Rounds are recorded and judged from the overhead propeller camera.
14.3 Copies of flight sessions may be available at an extra cost after the competition has ended.
14.4 No camera or video equipment is allowed in the flight chamber or flight chamber waiting area unless Windoor Realfly has given written consent.
14.5 All entrants will, by entering the competition, be deemed to have agreed to be filmed and the resultant images shall be owned exclusively by Windoor Realfly; its agents or assigns.

15. General Rules

15.1 All participants accept these rules as binding by registering for the Windoor Realfly Wind Games 2015. No departure from these rules is permitted. For anything not specified in these rules competitors should refer to FAI rules.
15.2 Where an unforeseen change is felt necessary to ensure the smooth running of the competition, a meeting will be held between Chief Judge, Meet Director and competitors.
15.3 VFS will consist of 8 rounds with all teams completing all rounds.
15.4 The team shall consist of 4 competitors including the team captain. One alternate may be nominated.
15.5 Competitors may only be members of one team per discipline including alternates.
15.6 Each team shall be allocated 35 seconds of working time per round, starting at entry through the doorway.
15.7 Windoor Realfly reserves the right to amend or cancel the competition, rules and/or the prizes at their discretion. In the event of the competition being cancelled Windoor Realfly will not be liable for competitors travel costs.
15.8 There is only one doorway leading into the flight chamber. This is used for both entries and exits. See section 22 for launch procedures.
15.9 This information was correct at the time of going to print but may be subject to change.

16. Objective of VFS Event

16.1 The objective is for a team to complete as many scoring formations as possible within the working time, while correctly following the sequence for the round.
16.2 The accumulated total of all rounds completed is used to determine the final placing of teams.

17. Performance Requirement of Sequential Events

17.1 Each round consists of a sequence of formations described in the dive pools. Teams may continue scoring by continually repeating the sequence.
17.2 It is the responsibility of the team to clearly present the correct scoring formations inters and total separations to the camera (and judges).
17.3 Scoring formations need not be perfectly symmetrical, but they must be performed in a controlled manner. Mirror images of random formations and whole block sequences are permitted.
17.4 In sequences, total separation is required between block sequences, between random formations, and between block sequences and random formations.
17.5 Where degrees of turn are shown, (180°, 270°, 360°, 540°), this indicates the approximate degrees of turn required to complete the inter as intended. The sub-group(s) must continue turning in the direction of the arrow until it is possible for the sub-group(s) to link together to complete the next designated scoring formation. The degrees shown are approximately that amount of the circumference of the sub-group’s centre-point to be presented to the other sub-group(s) centre point(s).
17.6 Contact is allowed between different subgroups during the Inter of a block sequence.
17.7 Where sub-groups are shown, they must remain intact as a sub-group with only the depicted grips on other jumpers in that subgroup.
17.8 Assisting handholds on other bodies in a scoring formation are not permitted.
17.9 Handholds by the flyer on their own body within a subgroup or a scoring formation are permitted.
17.10 It is the competitors’ responsibility to stay in view of the cameras.

18. Draw

18.1 The draw of the sequences on the morning of the start of the competition will be performed by a manual draw and will be supervised by the Chief Judge.
18.2 The draw of the sequences will be done publicly and be supervised by the Chief Judge.
Teams will be given not less than 30 minutes knowledge of the results of the draw before the competition begins.
18.3: All the «Block Sequences» (numerically numbered) and the «Random Formations» (alphabetically marked) shown in the appropriate annex will be singularly placed in one container. Individual withdrawal from the container, (without replacement) will determine the sequences to be jumped in each round. Each round will be drawn so as to consist of five or six scoring formations, whichever number is reached first.
18.4 It is the responsibility of the team to clearly present the correct scoring formation inters and total separations to the judges.
18.5 Use of Dive Pool: Each block or formation will be drawn only once for the scheduled rounds of each competition. In the event that additional rounds are necessary, due to a tie-breaking fly-off, the dive pool for these additional rounds will consist of the blocks and formations which were not drawn for the scheduled rounds. In the event that all of the remaining blocks and formations are drawn without completing the required number of scoring formations for a round, the draw will continue from an entire original dive pool in that event, excluding any blocks or formations which have already been drawn for that round.
18.6 The flight order as drawn at random may be changed after the completion of a full round or rounds, or as soon as a natural break occurs. The Semi-final and final rounds will be in reverse order of placing unless results from round 8 are not available in sufficient time. In this case, the rounds will proceed in the order of the competition.

19. Video Recording

19.1 Only one recording will be dubbed & judged.
19.2 The competition will be recorded using the nominated camera, as agreed by the Chief judge and Meet director.
19.3 A Secondary camera may be used as a back- up in the event of the failure of the first camera, at the Chief Judge and Meet Directors’ discretion.

20. Launch Procedure

20.1 The chronometer will start when the first competitor’s feet leave the floor and enter into the wind.
20.2 Each team is allocated 60 seconds of flying time. The first 35 seconds is judgeable, with the light flashing after 45 seconds, giving 15 seconds to exit the flight chamber.

21. Scoring Sequential Rounds

21.1 A team will score one point for each visually judgeable, correctly completed, scoring formation performed in the sequence within the allotted Working Time of each round. Teams may continue scoring by continually repeating the sequence.
21.2 In the case of an omitted formation three points will be deducted for each omission. The point will also not be awarded resulting effectively in a 4 point penalty. If an infringement in the scoring formation of a block sequence is carried into the Inter, this will be considered as one infringement only, provided that the intent of the Inter requirements for the next formation is demonstrated and no other infringement occurs in the Inter.
21.3 The minimum score for any round is zero points.

22. Re-flights & appeal

22.1 Re-flights will only take place at the Chief Judge’s and Meet Directors discretion.
22.2 In the event of a team disputing a judging decision, an appeal may be lodged though the FS coordinator. An appeal fee of €45 will be payable for each appeal raised, regardless of the outcome.
22.3 Appeals must be received within two hours of the round scores being released. Appeals received after this time will not be allowed.
22.4 The Chief Judge and Meet Director will decide if a round is eligible to be re-judged. The team must specify which point or points and/or points in time they want re-judged.
22.5 The same judging panel will re-judge the flight.
22.6 A single appeal and re-judge will be accepted per team per competition. The re-judged round decision will be final regardless of points scored being more or less then the initial judgment.
22.7 Decisions made at the judge’s discretion cannot be appealed.
22.8 An appeal will be re-judged as if the video was watched for the first time.

23. Semi-Finals, Finals

23.1 Semi-Finals: The seventh round shall be the Semi-Final Round, consisting of all teams.
23.2 Finals: The eighth round shall be the Final Round, consisting of all teams.
23.3 Place Ties: In the event of a tie for one of the top 3 places, a fly-off will take place at the discretion of the Chief Judge’s and Meet Director. If the round is tied in points at the end of the fly-off, the team to reach the fastest team to the last scoring formation in the last complete round will win. If for any reason, a fly-off is not possible, the team with the highest score in any round will take the higher placing. If all scores are tied, the team with the highest last round score will win working back towards round 1.

24. Judging

24.1 A minimum of three judges must evaluate each team’s performance.
24.2 The Chief Judge is responsible for all judging and scoring.
24.3 A majority of Judges must agree in the evaluation in order to;
- credit the scoring formation, or
- assign an omission or Infringement, or
- determine an NV situation.
24.4 The Judges will watch the video evidence of each jump (1) one time at normal speed to Determine points in time. The moment of freeze frame at the end of working time will be Determined at the first viewing. If a judgement call occurs, a second viewing of the jump will be Conducted at normal or reduced speed between 70-90 per cent of normal speed. At the request Of any Judge, a (3rd) third view of part(s) of the jump can be conducted at normal or Reduced speed. The speed of the second- and third viewings (normal or reduced) will be Determined by the Event Judge. The Chief Judge will decide prior to the start of the Competition the percentage of reduced speed to be used for the different Events. The freeze Frame from the first viewing will be applied on each viewing
24.5 If, after the viewings are completed, and within fifteen seconds of the knowledge of the result, the Chief Judge or any Judge on the panel considers that an absolutely incorrect assessment has occurred, the Chief Judge or event judge will direct that only that part(s) of the flight in question be reviewed. If the review results in a unanimous decision by the Judges on the part(s) of the performance in question, the score for the flight will be adjusted accordingly. Only one review is permitted for each flight.
24.6 In the event of the InTime system failing the judges will use a score sheet and manually score the rounds.
24.7.1 The judges will use an electronic scoring system to record the evaluation of performance. The chronometer will be operated by the judges or by a person(s) appointed by the Chief Judge. The judges may correct their evaluation record after the flight has been judged. At the end of working time, freeze frame of the image will be applied on each viewing, based on the timing taken from the first viewing only.
24.7.2 If the Judges use a score sheet to record their evaluation, they will operate their own chronometer and they will use the signs below. In this case the score sheets of all judges must be collected immediately after the judges have scored the flight for evaluation by the scoring section. The results of the evaluation will be checked by at least one judge.

Situation:
Correct scoring formation: /
Infringement: 0
Omission: X
NV situation: NV
End of Working Time: //

25. Determination of the Champion Team

25.1 The title of Indoor The Wind Games 2017 4-way VFS Team will be awarded to the team with the highest accumulated score in the completed Professional category rounds.
25.2 If two or more teams within the top four places have equal scores, the first four places will be decided by comparison of the highest scoring round for each team. The team with the highest score on any individual round will be placed the highest.
25.3 If the winner still cannot be decided the highest score starting with the last completed round and continuing in reverse order, round by round until the tie is broken will be placed highest.

26. Definitions of Words and Phrases used in these Rules

1.1 Formation

A formation consists of flyers linked by grips, with each flyer in the correct orientation to the relative wind.

1.2 Grip

A grip consists of a handhold on an arm or leg (as shown in diagram 3.1 ) or foot of another flyer as shown in 3.1. A grip requires stationary contact. A foot grip consists of a handhold on a foot.

1.3 Grip Line

This is the line linking the torsos of two competitors via their arms or legs and the grip that joins them.

1.4 Body

Body refers to the entire competitor and his or her equipment.

1.5 Dive Pool

The dive pool consists of the random formations and block sequences depicted in the annexes of these rules.

1.6 Subgroup

The subgroup is the individual flyer, or linked flyers, required to complete a designated manoeuvre during the inter of a block sequence.

1.7 Subgroup Centerpoint

A subgroup’s centerpoint is one of the following: 1. The defined grip or the geometric center of the defined grips within a subgroup of linked flyers. 2. The geometric center of an individual’s torso.

1.8 Total Separation

Total separation occurs when all competitors show at one point in time they have released all their grips and no part of their arms have contact with another body.

1.9 Inter

An inter is an intermediate requirement within a block sequence which must be performed as depicted in the dive pools.

1.10 Sequence

A sequence is a series of random formations and block sequences which are designated to be performed on a flight.

1.11 Scoring Formation

Scoring formation is a formation which is correctly completed and clearly presented either as a random formation or within a block sequence as depicted in the dive pool, and which, apart from the first formation after entry, must be preceded by a correctly completed and clearly presented total separation or inter, as appropriate.

1.12 Infringement

Infringement is one of the following: 1. An incorrect or incomplete formation which is followed within working time by either
• A total separation or,
• An inter, whether correct or not.
2. A correctly completed formation preceded by an incorrect inter or incorrect total separation.
3. A formation, inter, or total separation not clearly presented.

1.13 Omission

An omission is one of the following:
1. A formation or inter missing from the drawn sequence.
2. No clear intent to build the correct formation or inter is seen and another formation or inter is presented and there is an advantage to the team resulting from the substitution.

1.14 Working Time

Working time is the period of time during which teams are scored on a flight which starts the first moment a competitor’s feet leave the cable net floor as determined by the judges, and terminates a number of seconds later as specified in 3.1.

1.15 Orientation

1. “Relative wind” is defined as the direction from which the air appears to be coming due to the relative speed of the competitors in flight.
2. “Head down” orientation consists of the competitor’s head having advanced further into the relative wind than the competitor’s feet by a significant amount, i.e., the length of the competitor’s torso. All distances and lengths are in terms of what is shown on the judging screen.
3. “Upright” orientation consists of the competitor’s head trailing behind the average position of the competitor’s feet by more than the length of the competitor’s torso. All distances and lengths are in terms of what is shown on the judging screen.
4. “Belly-flying” or “Belly-to-Earth” orientation consists of the competitor’s chest region facing the relative wind and the competitor’s head being neither above nor below the average position of the competitor’s feet by more than the length of the competitor’s torso. All distances and lengths are in terms of what is shown on the judging screen (“Belly-flying” is not currently used in VFS formations).
5. “Back-flying” orientation consists of the competitor’s back region facing the relative wind and the competitor’s head being neither above nor below the average position of the competitor’s feet by more than the length of the competitor’s torso. All distances and lengths are in terms of what is shown on the judging screen

27. Definitions of Symbols


27.1 Coding in the Dive Pool Addenda

27.1.1 Indicates direction of turn by the subgroup

27.1.2 Indicates turn by the subgroup in either direction

27.1.3 Indicates turns by all subgroups

ALL

27.1.4 Indicates clarification of intent symbolizing only one performer in a block.

27.3 Visualization for grip positions
Left Brace: ARM  Leg  Foot Leg

 

Addendum

For all administration questions please contact Windoor-Realfly.

© 2016 All rights reserved- Freezone, S.L..

The participation rules and technical terms for the competition are intellectual property of Freezone. Is strictly prohibited the partial or complete reproduction by any means.

The present information can only be used for broadcasting the Windgames 2017 and cannot be used by third parties without the consent of the right holder.

Rules

2-way Dynamic – Open Category

Information, Rules & Technical Conditions

  1. Venue
  2. Category
  3. Competition Dates
  4. Schedule
  5. Prizes
  6. Eligibility
  7. How to Apply
  8. Fees
  9. Training Flights/Practice Time
  10. Equipment
  11. Competition Officials
  12. Catering
  13. Entertainment
  14. Video
  15. General Competition Rules
  16. Free round rules
  17. Speed round rules
  18. Bust for speed rounds
  19. Performance Requirements
  20. The Draw
  21. Video Recording
  22. Tunnel Entry Procedure
  23. Judging
  24. Re-flights
  25. Protests
  26. Determination of the Champion Team
  27. Addendum A – Moves

1.Venue

WindoorRealfly, Sector Aeroclub s/n, Empuriabrava, Spain 17486. 

2.Category

Dynamic Team Event (Two Performers and an alternate).
A maximum of 12 Rounds: 4 Full Compulsory; and 2 Free Rounds of 60 seconds working time, followed by knock-outs comprising free and speed routines.
One Category : All entrants will compete in one open category.

3.Competition Dates

Friday 3rd and Saturday 4th February 2017.

4.Schedule

The competition will run concurrently with the FS Open, FS Female, VFS, Dynamic and Freestyle competitions, over two days with the awards ceremony and party taking place on the Saturday evening. Entry includes 15 minutes of training time to be used from 27st Jan - 2nd Feb 2017.

5. Prizes

6. Eligibility

6.1 All members of teams should be experienced tunnel flyers.
6.2 All members of teams who are new to Windoor Realfly must have been fully briefed, signed a waiver and have flown in the Windoor Realfly tunnel before the start of the competition.
6.3 Team members may be of any nationality.
6.4 Team members may be of any gender.
6.5 One alternate per team may be nominated before the competition starts.
6.6 An individual may be a member of only one team per category, even if this is as an alternate.

7. How to Apply

7.1 Due to health and safety requirements (in terms of maximum building capacity), numbers of teams are limited. Attendance at the competition is therefore by application and invitation only.
7.2 The maximum number of teams is 65. (Divided amongst all categories and disciplines including FS, Dynamic, VFS and Freestyle).
7.3 Application forms should be completed by the team captain and sent to Windoor Realfly as part of the payment inscription process.

Register here

8. Fees

8.1 Entry fees must be paid at the time of application via the online payment form. Payment can be taken on a Credit or debit card. An application form that does not include the payment is not a recognized registration.
8.2 The early bird discounted entry fee is €595 per Team before 31stDecember 2016. The entry includes 15 minutes of training time to be used from 27th January - 2nd February 2017, lunch on the 3rd and 4th of February and the end of competition prize giving and party.
8.3 From the 1 January 2017, the discount will no longer apply and the price per team entry will be 640€.
8.4 For individuals participating in more than one event, the first entry will be paid in full, and subsequent registrations in other categories will be subject to a discount of 25%. This discount will only be applied to individuals and will not be applied to the team as a whole, unless all team members are participating in more than one event.
8.5 Free entry to the Wind Games 2017 will be offered to gold medal winners in all disciplines at the WISC 2016
8.6 The entry fee is not refundable unless the competition is cancelled by Windoor Realfly.
8.7 In the event of the competition being cancelled by Windoor Realfly the entry fee is the only refund that will be available. No compensation will be awarded to cover travel and/or accommodation expenses incurred by teams.

9. Training Flights/Practice Time

9.1 Training flights may only take place prior to the start of the competition. Fifteen minutes per team has been allocated and included in the entry fee.
9.2 Official training sessions can take place from 27th January - 2nd February 2017.
9.3 Additional Training time is available prior to the competition weekend at additional cost on a first come first served basis, extended opening hours will be in operation to allow teams the maximum opportunity to train. Special training rates will apply from 1st November 2016 to 2nd Februaryruary 2017.

10. Equipment

10.1 Each individual is responsible for supplying their own clothing and footwear.
10.2 Flight suits, helmets, goggles, elbow & knee pads and ear plugs may be supplied upon request on arrival, subject to availability.
10.3 Various items of kit may be available to buy from the Windoor Realfly shop.
10.4 Elbow and knee pads are not essential although advisable. 10.6 If your Weight Belts is deemed to be unsuitable you may be asked to wear it inside your flight suit.

11. Competition Officials

11.1 The competitors will be notified of the attending officials during the Competitors’ Briefing.

12. Catering

12.1 Lunch will be provided on site at Windoor or Windoor Wave Club for all registered participants on 3rd and 4th February and is included in the registration fee.
12.2 Competitors are welcome to bring their own food, but only food purchased in the restaurant may be consumed on the top floor of the tunnel.
12.3 Alcohol is not permitted to those who are flying until the end of each flying day.
12.4 Competitors are not permitted to bring their own alcohol into the tunnel facility.

13. Entertainment

13.1 After the awards ceremony on the evening of Saturday February 4th there will be a party from 21:00.

14. Video

14.1 All flight sessions will be recorded using the scoring system. This will be backed up by a DVD recording
14.2 Rounds are recorded and judged from the overhead propeller camera.
14.3 Copies of flight sessions may be available at an extra cost after the competition has ended.
14.4 No camera or video equipment is allowed in the flight chamber or flight chamber waiting area unless Windoor Realfly has given written consent.
14.5 All entrants will, by entering the competition, be deemed to have agreed to be filmed and the resultant images shall be owned exclusively by Windoor Realfly; its agents or assigns.

15. General Competition Rules

15.1 All participants accept these rules as binding by registering for the Windoor Realfly Wind Games 2017. No departure from these rules is permitted. For anything not specified in these rules competitors should refer to FAI rules.
15.2 Where an unforeseen change is felt necessary to ensure the smooth running of the competition, a meeting will be held between Chief Judge, Meet Director and competitors.
15.3 The team shall consist of 2 competitors including the team captain. One alternate may be nominated.
15.4 Competitors may only be members of one team per discipline including alternates.
15.5 Windoor Realfly reserves the right to amend or cancel the competition, rules and/or the prizes at their discretion. In the event of the competition being cancelled Windoor Realfly will not be liable for competitors travel costs.
15.6 There is only one doorway leading into the flight chamber. This is used for both entries and exits.
15.7 This information was correct at the time of going to print but may be subject to change.

16. Free round rules

16.1 Teams create a routine of their choice which last 60 seconds.
16.2 Routine will be scored on Presentation, Technical difficulty and Execution.
16.3 Time starts when the first flyer enters the tunnel.

17. Speed round rule

17.1 Teams fly the sequence as fast as they can 3 times and then exit the tunnel.
17.2 The sequence consists of a random draw of 1 line – 1 Vertical– 1 Mixer in that order. (All Lines, Verticals and Mixers can be found in the descriptions and video below).
17.3 Time starts when the first team members cuts the laser as they enter the chamber.
17.4 Time finishes when the last team member cuts the laser as they leave the chamber.

18. Bust for speed rounds

18.1 When the whole body does not pass the intended lines.
18.2 When any part of the body passes through the circle on all Verticals.
18.3 When any chase, vertical or mixer is not performed correctly.
18.4 Teams can only bust once for each line, vertical or mixer on each sequence.
18.5 All busts will incur a 5 second penalty.
18.6 If there is no clear attempt to perform or finish the line, vertical or move, a 20 second skip penalty will be incurred.
18.7 If there is a deliberate exit of the tunnel before completion of the 3 sequences, the team will forfeit the round.

19. Performance Requirements

19.1 The compulsory Routines consist of a number of Compulsory sequences or Randoms drawn from the pools as described in Addendum A.
19.2 Each compulsory round consists of 3 random moves (1x Line, 1 x Mixer, 1x Vertical)
19.3 The order in which teams must perform their Randoms is as drawn. Once the 3 Randoms have been completed, they should be repeated, in order, until the working time has ended.
19.4 It is the competitors’ responsibility to stay in view of the judges, situated in the viewing gallery.
19.5 The content of the Free Routine(s) is chosen entirely by the team.
19.6 Competitors should be aware that the teams who devise different routines for each of the Free rounds may score higher than those who perform the same routine for each round.

20. The Draw

20.1 The draw of the Randoms on the morning of the start of the competition will be supervised by the Meet Director and Chief Judge.
20.2 The Randoms, will be placed into three containers. One container for Lines moves, one container for Mixer moves and so on. One Random will be drawn from each container, one at a time, without replacement.
20.3 The sequence for the compulsory draw will be 1 x Line , 1 x Mixer, 1 x Vertical.

21. Video Recording

19.1 The competition will be recorded using the Windoor Realfly tunnel cameras.

22.Tunnel Entry Procedure

20.1 The tunnel will be set at the correct speed for the round (speed decided by the team in the practice time).
20.2 When the tunnel is at the correct speed, the team will be given the go ahead by the tunnel instructor. The chronometer will start the moment the head and shoulders of either team member are through the flight chamber door.
20.3 At the end of the working time the flashing lights will come on and teams have 15 seconds to exit.

23. Judging

23.1 The flights will be judged from the viewing gallery. A backup DVD will be recorded and used in the event of a technical problem.
23.2 A minimum of two judges must evaluate each team’s performance.
23.3 The Chief Judge is responsible for all judging and scoring.
23.4 If a video review is necessary, the judges will watch each flight up to a maximum of two times and at normal speed. The second viewing may be waived if all judges agree it is not necessary.
23.5 The start and finish of the working time will be indicated in the tunnel and will be clearly visible from the video.

24. Re-flights

24.1 Re-flights will only take place at the Meet Directors discretion, after presentation from the chief judge.

25. Protests

25.1 Protests may be permitted at the discretion of the Meet Director.
25.2 A team may only lodge a protest on a technical point, there can be no protest of a judging decision. An appeal may be lodged though the Meet Director. A protest fee of 35€ will be payable for each protest raised, regardless of the outcome.
25.3 Appeals must be received within two hours of the round scores being released. Appeals received after this time will not be allowed.

26. Determination of the Champion Team

26.1 The title of The Wind Games 2-Way Dynamic Champion Team will be awarded to the team who has emerged as victor from the final round.

ADDENDUM A

Lines

All Lines can be viewed here.

  1. Head Down inface snake
  2. Head Down switching snake
  3. Head Up inface snake
  4. Head Up switching snake
  5. Head Down Mix inface snake
  6. Head Up Mix inface snake

All lines start in the same place.
All lines finish in the same place.
All lines must be flown in the correct pattern and flyers must pass the required lines completely.

Verticals

All Verticals can be viewed here.

  1. Back Layout
  2. Head Up 360
  3. Head Down 360
  4. Butterfly
  5. Classic
  6. Half-barrel roll

All Verticals will start in the same place.
All Verticals will finish in the same place.
All Verticals – Flyers must completely pass the required lines and around the center circle which is located 2metres high on the tunnel line.
Interlace and opposite bottom loop – Flyers must carve half the tunnel and perform the second bottom loop. For both bottom loops in this Vertical, the circle bust applies.

Mixers

All mixers can be viewed here.

  1. Head Down Inface circles
  2. Head Up Inface circles
  3. Mix circles
  4. Reverse mix circles
  5. Head Down shuffler
  6. Head Up shuffler
  7. Mix shuffler

All mixers will start in the same place.
All mixers will finish in the same place.
During a move each flyer must pass the line on each section of the move (this bust does not apply for 4 WD).
For examples of a flown sequence please visit

For any questions relating to the rules, technical information about the competition please contact Adam Mattacola.

For all administration questions please contact Windoor-Realfly.

© 2016 All rights reserved- Freezone, S.L..

The participation rules and technical terms for the competition are intellectual property of Freezone. Is strictly prohibited the partial or complete reproduction by any means.

The present information can only be used for broadcasting the Windgames 2017 and cannot be used by third parties without the consent of the right holder.

Rules

Solo Freestyle

Competition Information, Rules & Technical Conditions

  1. Venue
  2. Category
  3. Competition Dates
  4. Schedule
  5. Competition Prizes
  6. Eligibility
  7. How to Apply
  8. Fees
  9. Training Flights / Practice Time
  10. Equipment
  11. Competition Officials
  12. Catering
  13. Entertainment
  14. Video
  15. General Rules
  16. Compulsory 1
  17. Compulsory 2
  18. Musical Free Routine
  19. Flight Chamber Entry Procedure
  20. Judging
  21. Re-flights
  22. Protests
  23. Determination of the Champion Freestylist
  24. Information and Contacts
  25. Addendum A
  26. Addendum B

1. Venue

WindoorRealfly, Sector Aeroclub s/n, Empuriabrava, Spain 17487.

2. Category

Solo Freestyle Event (One Performer).
Four (4) Rounds: Two(2) Compulsory Rounds of 60 seconds each (2) musical rounds. The working time for the musical round will be between 1 minute, 45 seconds and 2 minutes inclusive as appropriate to the Performer's music track.
All entrants will compete in one open category. There is no gender classification.

3.Competition Dates

Friday 3rd and Saturday 4th February 2017.

4. Schedule

The competition will run concurrently with the FS Open, FS Female, VFS and Dynamic competitions, over two (2) days with the awards ceremony and party taking place on the Saturday evening.

5. Competition Prizes

6. Eligibility

6.1 All Performers should be experienced tunnel flyers.
6.2 All Performers who are new to Windoor Realfly must have been fully briefed, signed a waiver and have flown in the Windoor Realfly tunnel before the start of the competition.
6.3 A Performer may be of any gender.

7. How to Apply

7.1 Due to health and safety requirements (in terms of maximum building capacity), numbers of Performers are limited. Attendance at the competition is therefore by application and invitation only.
7.2 The maximum number of Performers and teams is 60. (Divided amongst all categories and disciplines including FS, VFS, Dynamic, and Freestyle).
7.3 Application forms should be completed by the performer and sent to Windoor Realfly as part of the payment inscription process.

Register here

8. Fees

8.1 Entry fees must be paid at the time of application via the online payment form. Payment can be taken on a Credit or debit card. An application form that does not include the payment is not a recognized registration.
8.2 The early bird discounted entry fee is €300 per Team before 31stDecember 2016. The entry includes 15 minutes of training time to be used from 27th January - 2nd February 2017, lunch on the 3rd and 4th of February and the end of competition prize giving and party.
8.3 From the 1 January 2017, the discount will no longer apply and the price per team entry will be 350€.
8.4 For individuals participating in more than one event, the first entry will be paid in full, and subsequent registrations in other categories will be subject to a discount of 25%. This discount will only be applied to individuals and will not be applied to the team as a whole, unless all team members are participating in more than one event.
8.5 Free entry to the Wind Games 2017 will be offered to gold medal winners in all disciplines at the WISC 2016
8.6 The entry fee is not refundable unless the competition is cancelled by Windoor Realfly.
8.7 In the event of the competition being cancelled by Windoor Realfly the entry fee is the only refund that will be available. No compensation will be awarded to cover travel and/or accommodation expenses incurred by teams.

9. Training Flights/Practice Time

9.1 Training flights may only take place prior to the start of the competition. Fifteen minutes per team has been allocated and included in the entry fee.
9.2 Official training sessions can take place from 27th January - 2nd February 2017.
9.3 Additional Training time is available prior to the competition weekend at additional cost on a first come first served basis, extended opening hours will be in operation to allow teams the maximum opportunity to train. Special training rates will apply from 1st November 2016 to 2nd Februaryruary 2017.

10. Equipment

10.1 Each Performer is responsible for supplying their own ear phones, clothing and footwear.
10.2 Any equipment or accessories must be approved for use in the flight chamber.
10.3 Flight suits, helmets, goggles, elbow & knee pads and ear plugs may be supplied upon request on arrival, subject to availability.
10.4 Various items of kit may be available to buy from the Windoor Realfly shop.
10.5 Use of elbow and knee pads is optional, though advisable.
10.6 Each Performer is responsible to supply the music track for their musical round before the official training sessions. (.wav, .aif, .flac, .mp3, or .acc files are accepted.) A music track longer than 2 minutes will not be accepted.
10.7 Windoor Realfly will provide audio equipment including loud speakers for the viewing gallery, the music player and any necessary receivers to supply music playback to the speed controller (driver), Performer, live internet video feed and video recordings of the flight. The audio equipment and its operators must permit the Performer to command the start of the music track.

11. Competition Officials

11.1 The competitors will be notified of the attending officials during the Competitors’ Briefing.

12. Catering

12.1 There is a restaurant on site which will be open throughout the competition.
12.2 Competitors are welcome to bring their own food, but only food purchased in the restaurant may be consumed on the top floor of the tunnel.
12.3 Alcohol is not permitted to those who are flying until the end of each flying day.
12.4 Competitors are not permitted to bring their own alcohol into the tunnel facility.

13. Entertainment

13.1 After the awards ceremony on Saturday evening there will be a party.

14. Video

14.1 All competition flights will be recorded, including the music.
14.2 Copies of the competition flights may be available at an extra cost after the competition has ended.
14.3 No camera or video equipment is allowed in the flight chamber or flight chamber waiting area unless Windoor Realfly has given written consent.
14.4 All entrants will, by entering the competition, be deemed to have agreed to be filmed and the resultant images shall be owned exclusively by Windoor Realfly; its agents or assigns.

15. General Rules

15.1 All participants accept these rules as binding by registering for the Windoor Realfly Wind Games 2017. No departure from these rules is permitted. For anything not specified in these rules, the FAI/IPC rules will be referenced.
15.2 Where an unforeseen change is felt necessary to ensure the smooth running of the competition, a meeting will be held between Chief Judge, Meet Director and competitors.
15.3 Windoor Realfly reserves the right to amend or cancel the competition, rules and/or the prizes at their discretion. In the event of the competition being cancelled, Windoor Realfly will not be liable for competitors travel costs.
15.4 This information may be subject to change.

16. Compulsory 1 (Addendum A)

16.1 The wind speeed is chosen by the performer and must remian the same speed throughout the flight.
16.2 The compulsory routines will be performed without music.
16.3 Working time starts when the Performer separates from the flight chamber doorway into the flight chamber and terminates 60 seconds later. At the end of working time, a visual signal will be given and the Performer will have 15 seconds to exit.
16.4 Routine will be scored on Technical difficulty, Presentation and artistic merit.
Technical: Degree of difficulty of moves • Variety of orientations shown • Moves performed without loss of balance • Good body form maintained throughout all moves
Presentation: Original moves • Variety of moves shown • Full use of working time • Appropriate use of space in the flight chamber • Appealing body positions shown
16.5 Calculating the Flight Score: For each individual criterion, Technical and Presentation, the Judges' scores will be averaged with no rounding applied.

17. Compulsory 2 (Addendum B)

17.1 The wind speeed is chosen by the performer and must remian the same speed throughout the flight.
17.2 The compulsory routines will be performed without music.
17.3 Working time starts when the Performer separates from the flight chamber doorway into the flight chamber and terminates 60 seconds later. At the end of
working time, a visual signal will be given and the Performer will have 15 seconds to exit. 17.4 Routine will be scored on Technical difficulty, Presentation and artistic merit.
Technical: Degree of difficulty of moves • Variety of orientations shown • Moves performed without loss of balance • Good body form maintained throughout all moves
Presentation: Original moves • Variety of moves shown • Full use of working time • Appropriate use of space in the flight chamber • Appealing body positions shown
17.5 Calculating the Flight Score: For each individual criterion, Technical and Presentation, the Judges' scores will be averaged with no rounding applied.

18. Musical Free Routine

18.1 The content of the routine is chosen entirely by the Performer and executed with a musical track.
18.2 Working time starts when the music starts or if the performer chooses to start inside the tunnel, when the competitor leaves the net and terminates when the music ends.
18.3 Throughout the entire routine, the wind tunnel speed must never be lower than 10% of the tunnel's output capacity.
18.4 Routine will be scored on Rhythm, Interpretation/Expression, Choreography and Appearance/Connection. between 0.0 and 10.0 for each criterion.
18.5 Calculating the Flight Score: For each individual criterion, Rhythm, Interpretation/Expression, Choreography and Appearance/Connection, the Judges' scores will be averaged with no rounding applied. The average scores will then be added and the result will be divided by four (4), then rounded to the first decimal place.
18.6 Every performer must provide the official version of their musical choice in MP3 format. The music must have 4 beeps either in 1/2 second intervals or in time with the song, whichever the performer prefers, but the introduction to the song must be clearly delineated.
18.7 The final volume of recorded music is the responsibility of the performer, the recording cut must be of sufficient quality and volume to be heard by the performer inside the tunnel. Windoor Realfly recommends qualities above 192 kbps.
18.8 It is the responsibility of the performer to ensure that all of their equipment is tested prior to competition. Earphones, helmet padding and other measures to cancel noise or enhance the recording are entirely the responsibility of the performer.

19. Flight Chamber Entry Procedure

19.1 There is only one doorway leading into the flight chamber. This is used for both entries and exits.
19.2 The tunnel will be set to the correct speed decided by the Performer during the official training session.
19.3 When the tunnel is at the correct speed and the Judges have signaled that they are ready, a signal will be given to the Performer.
19.4 There are no limitations on flight chamber entry and use other than those imposed for safety reasons by Windoor Realfly.

20. Judging

20.1 The flights will be judged from the viewing gallery. A backup DVD will be recorded, including the music, and used in the event of a technical problem.
20.2 A minimum of two (2) Judges must evaluate each Performer’s flight.
20.3 The Chief Judge is responsible for all judging and scoring.
20.4 If a video review is necessary, the Judges will watch each flight up to a maximum of two (2) times and at normal speed. The second viewing may be waived if all Judges agree it is not necessary.

21. Re-flights

21.1 Re-flights will only take place at the Meet Director's discretion, after presentation from the Chief Judge.

22. Protests

22.1 Protests may be permitted at the discretion of the Meet Director.
22.2 No protest can be made nor shall one be accepted that deals with the evaluation of a flight or a score given by the Judges.
2523 A protest fee of 35€ will be payable for each protest raised, regardless of the outcome.
25.4 Protests must be received within two (2) hours of the round scores being released. Protests received after this time will not be accepted.

23. Determination of the Champion Freestylist

23.1 The title of The Wind Games 2017 Champion Solo Freestylist will be awarded to the Performer with the highest total score for all completed rounds.

24. Information and Contacts

For all questions please contact Windoor-Realfly.

Addendum A for Compulsory Routine 1

Front layout/full twist combo
Double back loops tucked
Spacelab
Front Layout Full Twist Sequence

At the beginning and end, the Performer is in a Layout position with the knees straight, head-up orientation, presenting the side of the body to the Judges. - Three (3) complete 360° Layout front loop rotations, without stopping, must be performed. - A full twist must be performed within and evenly executed throughout the second loop. - Looping movement must remain about a horizontal axis, without tilting or changing heading. - Torso must be straight and legs in line with the torso, without any bend at the waist and knees, throughout the entire sequence. - Looping motion must be smooth. - The sequence must end on the same heading as the beginning.

Manna's Space Lab

At the beginning and end, the Performer is in head-up orientation, on the same heading, presenting the side of the body to the Judges. - A full 360° back loop is performed with the horizontal axis at the upper body. - During the back loop, four (4) steps are performed to create the illusion of walking around the inside of a horizontal tube. - The 4 steps would need to have a minimum of 90 degree rotation between each one in one direction rotating around the torso axis. Lack of fixed axis or less than 90 degree separation between steps, would result in a reduction of points.

Tucked Double Back Loops

At the beginning and end, the Performer is in belly-down orientation, facing the Judges. - Two (2) consecutive back loops in a tucked position must be performed. - Loops must be around the horizontal axis, without wobbling and without changing heading. - Loops must be smooth, without stopping. - The entire sequence must remain at the same level in the flight chamber. The knees should be tucked to the chest with arms clasped around the knees. Looser degrees of tuck or arms above or to the side of the head or body would result in lower points depending on the discrepancy from the specified move.

Addendum B for Compulsory Routine 2

Thomas Flair

Do not have to finish head down

Barrel Roll Stall
Head up breaker

Legs straight

Thomas Flair

For a complete Thomas Flair, the torso must roll through 360° while simultaneously turning through 360° horizontally. - The torso must be belly-down at the start of the rotation, on its side when 90 º of the turn is complete, on its back when 180º of the turn is complete, and on the other side when 270º of the turn is complete. - Legs must remain straddled apart, with at least 90º between them, with the knees straight. - The face must remain facing the Judges (Performer looking at the Judges) and maintain the same direction throughout all the rotation. Do not need to finish head down.

360° Barrel Roll Stall

At the beginning, the Performer is in the head-down orientation, presenting the back of the body to the Judges. - The Performer descends into a belly-down orientation, facing the Judges. - A 360° barrel roll, in the Layout position with the knees straight, is performed with the head facing the Judges, without changing heading or wobbling. - The barrel roll must remain at the same level and centred in the flight chamber. - The barrel roll can be performed in either direction. - The Layout position, with the knees straight, must be maintained throughout the entire sequence. - After the barrel roll, the Performer ascends, returning to the head-down orientation presenting the back of the body to the Judges.

Head-Up 360° Breaker

At the beginning, the Performer is in the head-up orientation in a Layout position with the knees straight, outfacing on one side of the flight chamber, presenting the side of the body to the Judges. - The Performer descends and when passing across the bottom of the flight chamber, a 360° barrrel roll is performed. - The 360° barrel roll must be evenly performed such that the Performer is halfway through the roll when halfway across the flight chamber. The centre line will apply - The Performer must maintain the Layout position, with the upper legs inline with the torso, throughout the entire 360° barrel roll without wobbling. (Legs and knees straight) - During the 360° barrel roll, the head may face towards or directly away from the Judges. - The barrel roll can be performed in either direction. - At the end, the Performer ascends into the head-up orientation in a Layout position, outfacing on the opposite side of the flight chamber from the beginning, presenting the side of the body to the Judges.

© 2016 All rights reserved- Freezone, S.L..

The participation rules and technical terms for the competition are intellectual property of Freezone. Is strictly prohibited the partial or complete reproduction by any means.

The present information can only be used for broadcasting the Windgames 2017 and cannot be used by third parties without the consent of the right holder.

Rules

2 Way Freestyle

Competition Information, Rules & Technical Conditions

  1. Venue
  2. Category
  3. Competition Dates
  4. Schedule
  5. Competition Prizes
  6. Eligibility
  7. How to Apply
  8. Fees
  9. Training Flights / Practice Time
  10. Equipment
  11. Competition Officials
  12. Catering
  13. Entertainment
  14. Video
  15. General Rules
  16. Low Speed Free Routine
  17. High Speed Free Routine
  18. Musical Free Routine
  19. Flight Chamber Entry Procedure
  20. Judging
  21. Re-flights
  22. Protests
  23. Determination of the Champion Freestylist
  24. Information and Contacts

1. Venue

WindoorRealfly, Sector Aeroclub s/n, Empuriabrava, Spain 17487.

2. Category

Solo Freestyle Event (One Performer).
Six (6) Free Rounds: Two (2) Low Speed (45 seconds working time), Two (2) High Speed (45 seconds working time), and Two (2) musical round. The working time for the musical round will be between 1 minute, 45 seconds and 2 minutes inclusive as appropriate to the Performer's music track.
All entrants will compete in one open category. There is no gender classification.

3.Competition Dates

Friday 3rd and Saturday 4th February 2017.

4. Schedule

The competition will run concurrently with the FS Female, VFS and Dynamic competitions, over two (2) days with the awards ceremony and party taking place on the Saturday evening.

5. Competition Prizes

Prizes will only be awarded with registration of 10 or more teams in any event.

6. Eligibility

6.1 All Performers should be experienced tunnel flyers.
6.2 A team will consist of two performers.
6.3 All Performers who are new to Windoor Realfly must have been fully briefed, signed a waiver and have flown in the Windoor Realfly tunnel before the start of the competition.
6.4 A Performer may be of any gender and any age above 4 years.

7. How to Apply

7.1 Due to health and safety requirements (in terms of maximum building capacity), numbers of Performers are limited. Attendance at the competition is therefore by application and invitation only.
7.2 The maximum number of Performers and teams is 60. (Divided amongst all categories and disciplines including FS, VFS, Dynamic, and Freestyle).
7.3 Application forms should be completed by the performer and sent to Windoor Realfly as part of the payment inscription process.

Register here

8. Fees

8.1 Entry fees must be paid at the time of application via the online payment form. Payment can be taken on a Credit or debit card. An application form that does not include the payment is not a recognized registration.
8.2 The early bird discounted entry fee is €300 per Team before 31stDecember 2016. The entry includes 15 minutes of training time to be used from 27th January - 2nd February 2017, lunch on the 3rd and 4th of February and the end of competition prize giving and party.
8.3 From the 1 January 2017, the discount will no longer apply and the price per team entry will be 350€.
8.4 For individuals participating in more than one event, the first entry will be paid in full, and subsequent registrations in other categories will be subject to a discount of 25%. This discount will only be applied to individuals and will not be applied to the team as a whole, unless all team members are participating in more than one event.
8.5 Free entry to the Wind Games 2017 will be offered to gold medal winners in all disciplines at the WISC 2016
8.6 The entry fee is not refundable unless the competition is cancelled by Windoor Realfly.
8.7 In the event of the competition being cancelled by Windoor Realfly the entry fee is the only refund that will be available. No compensation will be awarded to cover travel and/or accommodation expenses incurred by teams.

9. Training Flights/Practice Time

9.1 Training flights may only take place prior to the start of the competition. Fifteen minutes per team has been allocated and included in the entry fee.
9.2 Official training sessions can take place from 27th January - 2nd February 2017.
9.3 Additional Training time is available prior to the competition weekend at additional cost on a first come first served basis, extended opening hours will be in operation to allow teams the maximum opportunity to train. Special training rates will apply from 1st November 2016 to 2nd Februaryruary 2017.

10. Equipment

10.1 Each Performer is responsible for supplying their own ear phones, clothing and footwear.
10.2 Any equipment or accessories must be approved for use in the flight chamber.
10.3 Flight suits, helmets, goggles, elbow & knee pads and ear plugs may be supplied upon request on arrival, subject to availability.
10.4 Various items of kit may be available to buy from the Windoor Realfly shop.
10.5 Use of elbow and knee pads is optional, though advisable.
10.6 Each Performer is responsible to supply the music track for their musical round before the official training sessions. (.wav, .aif, .flac, .mp3, or .acc files are accepted.) A music track longer than 2 minutes will not be accepted.
10.7 Windoor Realfly will provide audio equipment including loud speakers for the viewing gallery, the music player and any necessary receivers to supply music playback to the speed controller (driver), Performer, live internet video feed and video recordings of the flight. The audio equipment and its operators must permit the Performer to command the start of the music track.

11. Competition Officials

11.1 The competitors will be notified of the attending officials during the Competitors’ Briefing.

12. Catering

12.1 There is a restaurant on site which will be open throughout the competition.
12.2 Competitors are welcome to bring their own food, but only food purchased in the restaurant may be consumed on the top floor of the tunnel.
12.3 Alcohol is not permitted to those who are flying until the end of each flying day.
12.4 Competitors are not permitted to bring their own alcohol into the tunnel facility.

13. Entertainment

13.1 After the awards ceremony on Saturday evening there will be a party.

14. Video

14.1 All competition flights will be recorded, including the music.
14.2 Copies of the competition flights may be available at an extra cost after the competition has ended.
14.3 No camera or video equipment is allowed in the flight chamber or flight chamber waiting area unless Windoor Realfly has given written consent.
14.4 All entrants will, by entering the competition, be deemed to have agreed to be filmed and the resultant images shall be owned exclusively by Windoor Realfly; its agents or assigns.

15. General Rules

15.1 All participants accept these rules as binding by registering for the Windoor Realfly Wind Games 2017. No departure from these rules is permitted. For anything not specified in these rules, the FAI/IPC rules will be referenced.
15.2 Where an unforeseen change is felt necessary to ensure the smooth running of the competition, a meeting will be held between Chief Judge, Meet Director and competitors.
15.3 Windoor Realfly reserves the right to amend or cancel the competition, rules and/or the prizes at their discretion. In the event of the competition being cancelled, Windoor Realfly will not be liable for competitors travel costs.
15.4 This information may be subject to change.

16. Low Speed Free Routine

16.1 The content of the routine is chosen entirely by the Performer.
16.2 Working time starts when the Performer separates from the flight chamber doorway into the flight chamber and terminates 45 seconds later. At the end of working time, a visual signal will be given and the Performer will have 15 seconds to exit.
16.3 Throughout the entire routine, the wind tunnel speed must always be at the percentage specified to differentiate high and low speed. The wind speed must be no lower than 10% of the tunnel's output capacity. This will be verified by the Meet Director or another official acting on his behalf.
16.4 Routine will be scored on Technical and Presentation. between 0.0 and 10.0 for each criterion.

Technical:

  • Degree of difficulty of moves
  • Variety of orientations shown
  • Moves performed without loss of balance
  • Good body form maintained throughout all moves

Presentation

  • Original moves
  • Variety of moves shown
  • Full use of working time
  • Appropriate use of space in the flight chamber
  • Appealing body positions shown

16.5 Calculating the Flight Score: For each individual criterion, Technical and Presentation, the Judges' scores will be averaged with no rounding applied. The average scores will then be added and the result will be divided by two (2), then rounded to the first decimal place.

17. High Speed Free Routine

17.1 The content of the routine is chosen entirely by the Performer.
17.2 Working time starts when the Performer separates from the flight chamber doorway into the flight chamber and terminates 45 seconds later. At the end of working time, a visual signal will be given and the Performer will have 15 seconds to exit.
17.3 Throughout the entire routine, the wind tunnel speed must always be at the percentage specified to differentiate high and low speed. This will be verified by the Meet Director or another official acting on his behalf.
17.4 Routine will be scored on Technical and Presentation. between 0.0 and 10.0 for each criterion.

Technical:

  • Degree of difficulty of moves
  • Variety of orientations shown
  • Moves performed without loss of balance
  • Good body form maintained throughout all moves

Presentation:

  • Original moves
  • Variety of moves shown
  • Full use of working time
  • Appropriate use of space in the flight chamber
  • Appealing body positions shown

17.5 Calculating the Flight Score: For each individual criterion, Technical and Presentation, the Judges' scores will be averaged with no rounding applied. The average scores will then be added and the result will be divided by two (2), then rounded to the first decimal place.

18. Musical Free Routine

18.1. The content of the routine is chosen entirely by the Performer and executed with a musical track.
18.2 Working time starts when the music starts and terminates when the music ends.
18.3 Throughout the entire routine, the wind tunnel speed must never be lower than 10% of the tunnel's output capacity.
18.4 Routine will be scored on Rhythm, Interpretation/Expression, Choreography and Appearance/Connection. between 0.0 and 10.0 for each criterion.
18.5 Calculating the Flight Score: For each individual criterion, Rhythm, Interpretation/Expression, Choreography and Appearance/Connection, the Judges' scores will be averaged with no rounding applied. The average scores will then be added and the result will be divided by four (4), then rounded to the first decimal place.
18.6 The final volume of recorded music is the responsibility of the performer, the recording cut must be of sufficient quality and volume to be heard by the performer inside the tunnel. Windoor Realfly recommends qualities above 192 kbps.
18.7 It is the responsibility of the performer to ensure that all of their equipment is tested prior to competition. Earphones, helmet padding and other measures to cancel noise or enhance the recording are entirely the responsibility of the performer.

19. Flight Chamber Entry Procedure

19.1 There is only one doorway leading into the flight chamber. This is used for both entries and exits.
19.2 The tunnel will be set to the correct speed decided by the Performer during the official training session.
19.3 When the tunnel is at the correct speed and the Judges have signaled that they are ready, a signal will be given to the Performer.
19.4 There are no limitations on flight chamber entry and use other than those imposed for safety reasons by Windoor Realfly.

20. Judging

20.1 The flights will be judged from the viewing gallery. A backup DVD will be recorded, including the music, and used in the event of a technical problem.
20.2 A minimum of two (2) Judges must evaluate each Performer’s flight.
20.3 The Chief Judge is responsible for all judging and scoring.
20.4 If a video review is necessary, the Judges will watch each flight up to a maximum of two (2) times and at normal speed. The second viewing may be waived if all Judges agree it is not necessary.

21. Re-flights

21.1 Re-flights will only take place at the Meet Director's discretion, after presentation from the Chief Judge.

22. Protests

22.1 Protests may be permitted at the discretion of the Meet Director.
22.2 No protest can be made nor shall one be accepted that deals with the evaluation of a flight or a score given by the Judges.
22.3 A protest fee of 35€ will be payable for each protest raised, regardless of the outcome.
25.4 Protests must be received within two (2) hours of the round scores being released. Protests received after this time will not be accepted.

23. Determination of the Champion Freestylist

23.1 The title of The Wind Games 2017 Champion Freestyelist Team will be awarded to the performers with the highest total score for all completed rounds.

24. Information and Contacts

For any questions relating to the rules or technical information about the competition please contact .

For all questions please contact Windoor-Realfly.

© 2016 All rights reserved- Freezone, S.L..

The participation rules and technical terms for the competition are intellectual property of Freezone. Is strictly prohibited the partial or complete reproduction by any means.

The present information can only be used for broadcasting the Windgames 2017 and cannot be used by third parties without the consent of the right holder.

Rules

Dynamic Solo Speed Open

Information, Rules & Technical Conditions

  1. Venue
  2. Category
  3. Competition Dates
  4. Competition Schedule
  5. Competition Prizes
  6. Eligibility
  7. How to Apply
  8. Fees
  9. Training Flights/Practice Time
  10. Equipment
  11. Competition Officials
  12. Catering
  13. Entertainment
  14. Video
  15. General Rules
  16. Speed round rules
  17. Bust for speed rounds
  18. Performance requirements
  19. The Draw
  20. Video recording
  21. Tunnel entry procedures
  22. Judging
  23. Re-flights
  24. Protests
  25. Determination of champion team
  26. Lines
  27. Layouts
  28. Moves
  29. Contact

1. Venue

WindoorRealfly, Sector Aeroclub s/n, Empuriabrava, Spain 17487.

2. Category

Dynamic Solo Event.
A maximum of 10 Speed rounds.
One Category : All entrants will compete in one open category

3.Competition Dates

Friday 3rd and Saturday 4th February 2017.

4. Schedule

The competition will run concurrently with the FS Female, VFS and Dynamic and Freestyle competitions, over two days with the awards ceremony and party taking place on the Saturday evening. Entry includes 15 minutes of training time to be used from 27st Jan - 2nd Feb 2017.

5. Competition Prizes

6. Eligibility

6.1 All competitors should be experienced tunnel flyers.
6.2 All competitors who are new to Windoor Realfly must have been fully briefed, signed a waiver and have flown in the Windoor Realfly tunnel before the start of the competition.
6.3 Competitors may be of any nationality.
6.4 Competitors may be of any gender.

7. How to Apply

7.1 Due to health and safety requirements (in terms of maximum building capacity), numbers of teams are limited. Attendance at the competition is therefore by application and invitation only.
7.2 The maximum number of teams is 60. (Divided amongst all categories and disciplines including FS, Dynamic, VFS and Freestyle).
7.3 Application forms should be completed by the team captain and sent to Windoor Realfly as part of the payment inscription process.

Register here

8. Fees

8.1 Entry fees must be paid at the time of application via the online payment form. Payment can be taken on a Credit or debit card. An application form that does not include the payment is not a recognized registration.
8.2 The early bird discounted entry fee is €300 per Team before 31stDecember 2017. The entry includes 15 minutes of training time to be used from 27th January - 2nd February 2017, lunch on the 3rd and 4th of February and the end of competition prize giving and party.
8.3 From the 1 January 2017, the discount will no longer apply and the price per team entry will be 350€.
8.4 For individuals participating in more than one event, the first entry will be paid in full, and subsequent registrations in other categories will be subject to a discount of 25%. This discount will only be applied to individuals and will not be applied to the team as a whole, unless all team members are participating in more than one event.
8.5 Free entry to the Wind Games 2017 will be offered to gold medal winners in all disciplines at the WCIS 2017
8.6 The entry fee is non-refundable unless the competition is cancelled by Windoor Realfly.
8.7 In the event of the competition being cancelled by Windoor Realfly the entry fee is the only refund that will be available. No compensation will be awarded to cover travel and/or accommodation expenses incurred by teams.

9. Training Flights/Practice Time

9.1 Training flights may only take place prior to the start of the competition. Fifteen minutes per team has been allocated and included in the entry fee.
9.2 Official training sessions can take place from 27th January - 2nd February 2017.
9.3 Additional Training time is available prior to the competition weekend at additional cost on a first come first served basis, extended opening hours will be in operation to allow teams the maximum opportunity to train. Special training rates will apply from 1st November 2017 to 2nd Februaryruary 2017.

10. Equipment

10.1 Each individual is responsible for supplying their own clothing and footwear.
10.2 Flight suits, helmets, goggles, elbow & knee pads and ear plugs may be supplied upon request on arrival, subject to availability.
10.3 Various items of kit may be available to buy from the Windoor Realfly shop.
10.4 Elbow and knee pads are not essential although advisable.
10.5 If your wear a weight belt and it is deemed to be unsuitable you may be asked to wear it inside your flight suit.

11. Competition Officials

11.1 The competitors will be notified of the attending officials during the Competitors’ Briefing.

12. Catering

12.1 Lunch will be provided on site at Windoor or Windoor Wave Club for all registered participants on 3rd and 4th February and is included in the registration fee.
12.2 There is a restaurant on site which will be open throughout the competition.
12.3 Competitors are welcome to bring their own food, but only food purchased in the restaurant may be consumed on the top floor of the tunnel.
12.4 Alcohol is not permitted to those who are flying until the end of each flying day.
12.5 Competitors are not permitted to bring their own alcohol into the tunnel facility.

13. Entertainment

13.1 After the awards ceremony on the evening of Saturday February 4th there will be a party from 21:00.

14. Video

14.1 All flight sessions will be recorded using the scoring system. This will be backed up by a DVD recording
14.2 Rounds are recorded and judged from the overhead propeller camera.
14.3 Copies of flight sessions may be available at an extra cost after the competition has ended.
14.4 No camera or video equipment is allowed in the flight chamber or flight chamber waiting area unless Windoor Realfly has given written consent.
14.5 All entrants will, by entering the competition, be deemed to have agreed to be filmed and the resultant images shall be owned exclusively by Windoor Realfly its agents or assigns.

15. General Rules

15.1 All participants accept these rules as binding by registering for the Windoor Realfly Wind Games 2015. No departure from these rules is permitted.
15.2 Where an unforeseen change is felt necessary to ensure the smooth running of the competition, a meeting will be held between Chief Judge, Meet Director and competitors.
15.3 The team shall consist of 1 competitor.
15.4 Competitors may only be members of one team per discipline including alternates.
15.5 Windoor Realfly reserves the right to amend or cancel the competition, rules and/or the prizes at their discretion. In the event of the competition being cancelled Windoor Realfly will not be liable for competitors travel costs.
15.6 There is only one doorway leading into the flight chamber. This is used for both entries and exits.
15.7 This information was correct at the time of going to print but may be subject to change.

17. Speed round rules

17.1 Teams fly the sequence as fast as they can for one page and then exit the tunnel.
17.2 The sequence consists of a random draw of 1 line – 1 layout – 2 moves. (All lines, layouts and moves can be found in the descriptions and video below).
17.3 Time starts when the competitor enters the chamber.
17.4 Time finishes when the competitor exits the chamber.

18. Bust for speed rounds

18.1 When the whole body does not pass the intended lines.
18.2 When any part of the body passes through the circle on all layouts.
18.3 When any chase, layout or move is not performed correctly.
18.4 Competitors can only bust once for each line, layout or move on each sequence.
18.5 All busts will incur a 3 second penalty.
18.6 If there is no clear attempt to perform a line, layout or move a 20 second skip penalty will be incurred.
18.7 If there is a deliberate exit of the tunnel before completion of the sequences, the competitors will forfeit the round and score a zero.

19. Performance Requirement of Sequential Events

19.1 The compulsory Routines consist of a number of Compulsory sequences or Randoms drawn from the pools as described in Addendum A.
19.2 It is the competitors’ responsibility to stay in view of the judges, situated in the viewing gallery.

20. Draw

20.1 The draw of the Randoms on the morning of the start of the competition will be supervised by the Meet Director and Chief Judge.
20.2 The Randoms, will be placed into three containers. One container for Snake moves, one container for Circle/Shuffel moves and so on. One Random will be drawn from each container, one at a time, without replacement.
20.3 The sequence for the compulsory draw will be 1 x Snake, 1 x Layout + 2 moves (the same or different, they will be performed the first in zone 1 and the second in zone 2).
20.4 A separate draw will be made at the discretion of the meet director and chief judge.

21. Video Recording

21.1 The competition will be recorded using the Windoor Realfly tunnel cameras.

22. Tunnel Entry Procedure

22.1 The tunnel will be set at the correct speed for the round (speed decided by the competitor in the practice time).
22.2 When the tunnel is at the correct speed, the competitor will be given the go ahead by the tunnel instructor. The chronometer will start the moment the competitor enters through the flight chamber door.
22.3 The round will finish when the competitor exits through the flight chamber door.

23. Judging

23.1 The flights will be judged from the viewing gallery. A backup DVD will be recorded and used in the event of a technical problem.
23.2 A minimum of two judges must evaluate each team’s performance.
23.3 The Chief Judge is responsible for all judging and scoring.
23.4 If a video review is necessary, the judges will watch each flight up to a maximum of two times and at normal speed. The second viewing may be waived if all judges agree it is not necessary.
23.5 The start and finish of the working time will be indicated in the tunnel and will be clearly visible from the video.

24. Re-flights

24.1 Re-flights will only take place at the Meet Directors discretion, after presentation from the chief judge.

25. Protests

25.1 Protests may be permitted at the discretion of the Meet Director.
25.2 In the event of a competitor disputing a judging decision, an appeal may be lodged though the Meet Director. A protest fee of 35€ will be payable for each protest raised, regardless of the outcome.
25.3 Appeals must be received within two hours of the round scores being released. Appeals received after this time will not be allowed.

26. Determination of the Champion Team

26.1 The title of The Wind Games 2017 Solo Dynamic Speed Champion will be awarded to the competitor who has emerged as victor from the final round.

27. Lines

All lines can be seen at Vimeo.

  1. Head Down switching snake
  2. Head Up inface snake
  3. Head Up switching snake
  4. Head UP mixed snake
  5. Head Down inface 360
  6. Head Up inface 360
  7. Mix snake
  • 1 Way Solo Speed (Dynamic) consists of one page: 1 snake, l layout and 2 moves (the moves will be the same), the first is like No. 1 and the second in the zone No 2 (from 2WD rules).
  • When completing the snake it is necessary to cross the centre line when changing direction

As you finish the snake:

28. Layouts

All lines can be seen at Vimeo.

  1. Back Layout
  2. Bottom loop
  3. Classic
  4. Butterfly
  5. Bottom loop 360
  6. Half-barrel roll, 180
  7. Layout 360
  • To start the layout you must cross the centre line and be in the place of the number 1 in 2WD rules.
  • When finishing the layout, the first move must start in number 1 position.

28. Layouts

All lines can be seen at Vimeo.

  1. Head Down Inface circles
  2. Head Up inface circles
  3. Head Down Shuffle
  4. Head UP shuffler
  5. Mix shuffler
  6. Mix circles
  7. Reversed mix circles
  • For the second move , it will depend on the type of move where the move will start (if finishing in head up the connecting move will be a normal layout and make sure you are in head down before crossing the centre line) you must start in position 1 and finish in position 2.)
  • If you finish in head down, the connecting move will be a bottom loop (finish the bottom loop before crossing the centre line) and then you may need to do a second bottom loop if the next move starts in a head down position.
  • Therefore, If you finish head up and you start head down you need to connect with a bottom loop (you need to be head down before crossing the centre line)
  • For the tunnel exit, If you finish a move in a head up you must exit the tunnel with a layout passing directly over the rings.
  • For exiting the tunnel, if you finish head down you must exit the tunnel with a bottom loop passing directly over the ring

For examples of a flown sequence please visit Vimeo.

30. Contact

For any questions relating to the rules, technical information about the competition please contact Adam Mattacola.

For all administration questions please contact Windoor-Realfly.

© 2016 All rights reserved- Freezone, S.L..

The participation rules and technical terms for the competition are intellectual property of Freezone. Is strictly prohibited the partial or complete reproduction by any means.

The present information can only be used for broadcasting the Windgames 2017 and cannot be used by third parties without the consent of the right holder.

Rules

Dynamic 4-way Speed Open

Information, Rules & Technical Conditions

  1. Venue
  2. Category
  3. Competition Dates
  4. Competition Schedule
  5. Competition Prizes
  6. Eligibility
  7. How to Apply
  8. Fees
  9. Training Flights/Practice Time
  10. Equipment
  11. Competition Officials
  12. Catering
  13. Entertainment
  14. Video
  15. General Rules
  16. Speed round rules
  17. Bust for speed rounds
  18. Performance requirements
  19. The Draw
  20. Video recording
  21. Tunnel entry procedures
  22. Judging
  23. Re-flights
  24. Protests
  25. Determination of champion team
  26. Lines
  27. Verticals
  28. Mixers
  29. Contact

1. Venue

WindoorRealfly, Sector Aeroclub s/n, Empuriabrava, Spain 17487.

2. Category

Dynamic Team Event (Four Performers and an alternate).
A maximum of 10 Speed rounds.
One Category : All entrants will compete in one open category

3.Competition Dates

Friday 3rd and Saturday 4th February 2017.

4. Schedule

The competition will run concurrently with the FS Female, VFS and Dynamic and Freestyle competitions, over two days with the awards ceremony and party taking place on the Saturday evening. Entry includes 15 minutes of training time to be used from 27st Jan - 2nd Feb 2017.

5. Competition Prizes

Prizes will only be awarded with registration of 10 or more teams in any event.

6. Eligibility

6.1 All members of teams should be experienced tunnel flyers.
6.2 All members of teams who are new to Windoor Realfly must have been fully briefed, signed a waiver and have flown in the Windoor Realfly tunnel before the start of the competition.
6.3 Team members may be of any nationality.
6.4 Team members may be of any gender.
6.5 One alternate per team may be nominated before the competition starts.
6.6 An individual may be a member of only one team per category, even if this is as an alternate.

7. How to Apply

7.1 Due to health and safety requirements (in terms of maximum building capacity), numbers of teams are limited. Attendance at the competition is therefore by application and invitation only.
7.2 The maximum number of teams is 60. (Divided amongst all categories and disciplines including FS, Dynamic, VFS and Freestyle).
7.3 Application forms should be completed by the team captain and sent to Windoor Realfly as part of the payment inscription process.

Register here

8. Fees

8.1 Entry fees must be paid at the time of application via the online payment form. Payment can be taken on a Credit or debit card. An application form that does not include the payment is not a recognized registration.
8.2 The early bird discounted entry fee is €595 per Team before 31stDecember 2017. The entry includes 15 minutes of training time to be used from 27th January - 2nd February 2017, lunch on the 3rd and 4th of February and the end of competition prize giving and party.
8.3 From the 1 January 2017, the discount will no longer apply and the price per team entry will be 640€.
8.4 For individuals participating in more than one event, the first entry will be paid in full, and subsequent registrations in other categories will be subject to a discount of 25%. This discount will only be applied to individuals and will not be applied to the team as a whole, unless all team members are participating in more than one event.
8.5 Free entry to the Wind Games 2017 will be offered to gold medal winners in all disciplines at the WISC 2017
8.6 The entry fee is not refundable unless the competition is cancelled by Windoor Realfly.
8.7 In the event of the competition being cancelled by Windoor Realfly the entry fee is the only refund that will be available. No compensation will be awarded to cover travel and/or accommodation expenses incurred by teams.

9. Training Flights/Practice Time

9.1 Training flights may only take place prior to the start of the competition. Fifteen minutes per team has been allocated and included in the entry fee.
9.2 Official training sessions can take place from 27th January - 2nd February 2017.
9.3 Additional Training time is available prior to the competition weekend at additional cost on a first come first served basis, extended opening hours will be in operation to allow teams the maximum opportunity to train. Special training rates will apply from 1st November 2017 to 2nd Februaryruary 2017.

10. Equipment

10.1 Each individual is responsible for supplying their own clothing and footwear.
10.2 Flight suits, helmets, goggles, elbow & knee pads and ear plugs may be supplied upon request on arrival, subject to availability.
10.3 Various items of kit may be available to buy from the Windoor Realfly shop.
10.4 Elbow and knee pads are not essential although advisable.
10.5 If your wear a weight belt and it is deemed to be unsuitable you may be asked to wear it inside your flight suit.

11. Competition Officials

11.1 The competitors will be notified of the attending officials during the Competitors’ Briefing.

12. Catering

12.1 Lunch will be provided on site at Windoor or Windoor Wave Club for all registered participants on 3rd and 4th February and is included in the registration fee.
12.2 Competitors are welcome to bring their own food, but only food purchased in the restaurant may be consumed on the top floor of the tunnel.
12.3 Alcohol is not permitted to those who are flying until the end of each flying day.
12.4 Competitors are not permitted to bring their own alcohol into the tunnel facility.

13. Entertainment

13.1 After the awards ceremony on the evening of Saturday February 4th there will be a party from 21:00.

14. Video

14.1 All flight sessions will be recorded using the scoring system. This will be backed up by a DVD recording
14.2 Rounds are recorded and judged from the overhead propeller camera.
14.3 Copies of flight sessions may be available at an extra cost after the competition has ended.
14.4 No camera or video equipment is allowed in the flight chamber or flight chamber waiting area unless Windoor Realfly has given written consent.
14.5 All entrants will, by entering the competition, be deemed to have agreed to be filmed and the resultant images shall be owned exclusively by Windoor Realfly its agents or assigns.

15. General Rules

15.1 All participants accept these rules as binding by registering for the Windoor Realfly Wind Games 2015. No departure from these rules is permitted.
15.2 Where an unforeseen change is felt necessary to ensure the smooth running of the competition, a meeting will be held between Chief Judge, Meet Director and competitors.
15.3 The team shall consist of 4 competitors including the team captain. One alternate may be nominated.
15.4 Competitors may only be members of one team per discipline including alternates.
15.5 Windoor Realfly reserves the right to amend or cancel the competition, rules and/or the prizes at their discretion. In the event of the competition being cancelled Windoor Realfly will not be liable for competitors travel costs.
15.6 There is only one doorway leading into the flight chamber. This is used for both entries and exits.
15.7 This information was correct at the time of going to print but may be subject to change.

16. Speed round rules

16.1 Teams fly the sequence as fast as they can 3 pages and then exit the tunnel.
16.2 The sequence consists of a random draw of 1 line – 1 layout – 1 move in that order. (All lines, layouts and moves can be found in the descriptions and video below).
16.3 Time starts when the first team member enters the chamber.
16.4 Time finishes when the last team member leaves the chamber.

17. Bust for speed rounds

17.1. When the whole body does not pass the intended lines.
17.2. When any part of the body passes through the circle on all layouts.
17.3. When any chase, layout or move is not performed correctly.
17.4. Teams can only bust once for each line, layout or move on each sequence.
17.5. All busts will incur a 5 second penalty.
17.6. If there is no clear attempt to perform the line, layout or move a 20 second penalty will be incurred.
17.7. If there is a deliberate exit of the tunnel before completion of the 3 sequences, the team will forfeit the round.

18. Performance Requirement of Sequential Events

18.1. The compulsory Routines consist of a number of Compulsory sequences or Randoms drawn from the pools as described in Addendum A.
18.2. Each compulsory round consists of 3 random moves (1xSnake, 1 x Circle/Shuffler, 1xLayout)
18.3. The order in which teams must perform their Randoms is as drawn. Once the 3 Randoms have been completed, they should be repeated, in order, until the working time has ended.
18.4. It is the competitors’ responsibility to stay in view of the judges, situated in the viewing gallery.

12. Draw

19.1 The draw of the Randoms on the morning of the start of the competition will be supervised by the Meet Director and Chief Judge.
19.2 The Randoms, will be placed into three containers. One container for Snakes, one container for layouts and so on. One Random will be drawn from each container, one at a time, without replacement.
19.3 The sequence for the compulsory draw will be 1 x Snake, 1 x layout + 1 Move.
19.4 A separate draw will be made at the discretion of the meet director and chief judge.

20. Video Recording

20.1 The competition will be recorded using the Windoor Realfly tunnel cameras.

21. Tunnel Entry Procedure

21.1 The tunnel will be set at the correct speed for the round (speed decided by the team in the practice time).
21.2 When the tunnel is at the correct speed, the team will be given the go ahead by the tunnel instructor. The chronometer will start the moment the head and shoulders of either team member are through the flight chamber door.
21.3 At the end of the working time the flashing lights will come on and teams have 15 seconds to exit.

22. Judging

22.1 The flights will be judged from the viewing gallery. A backup DVD will be recorded and used in the event of a technical problem.
22.2 A minimum of two judges must evaluate each team’s performance.
22.3 The Chief Judge is responsible for all judging and scoring.
22.4 If a video review is necessary, the judges will watch each flight up to a maximum of two times and at normal speed. The second viewing may be waived if all judges agree it is not necessary.
22.5 The start and finish of the working time will be indicated in the tunnel and will be clearly visible from the video.

23. Re-flights

23.1 Re-flights will only take place at the Meet Directors discretion, after presentation from the chief judge.

24. Protests

24.1 Protests may be permitted at the discretion of the Meet Director.
24.2 In the event of a team disputing a judging decision, an appeal may be lodged though the Meet Director. A protest fee of 35€ will be payable for each protest raised, regardless of the outcome.
24.3 Appeals must be received within two hours of the round scores being released. Appeals received after this time will not be allowed.

25. Determination of the Champion Team

25.1 The title of The Wind Games 2017 4-Way Dynamic Speed Champion Team will be awarded to the team who has emerged as victor from the final round.

26. Lines

All Lines can be viewed at dynamic-flying.com.

  1. Head Down inface snake
  2. Head Down switching snake
  3. Head Up inface snake
  4. Head Up switching snake
  5. Head Down Mix Inface snake
  6. Head Up Mix inface snake/li>
  • All lines start in the same place.
  • All lines finish in the same place.
  • All lines must be flown in the correct pattern and flyers must pass the required lines completely.

27. Verticals

All Verticals can be viewed at dynamic-flying.com.

  1. Back Layout
  2. Head Up 360
  3. Head Down 360
  4. Butterfly
  5. Classic
  6. Half-barrel roll
  • All Verticals will start in the same place.
  • All Verticals will finish in the same place.
  • All Verticals – Flyers must completely pass the required lines and around the center circle which is located 2 metres high on the tunnel line.
  • Interlace and opposite bottom loop – Flyers must carve half the tunnel and perform the second bottom loop. For both bottom loops in this Vertical, the circle bust applies.

28. Mixers

All mixers can be viewed at dynamic-flying.com.

  1. Head Down Inface circles
  2. Head Up inface circles
  3. Mix circles
  4. Reverse mix circles
  5. Head Down shuffler
  6. Head Up Shuffler
  7. Mix shuffler
  • All mixers will start in the same place.
  • All mixers will finish in the same place.
  • During a mixer each flyer must pass the line on each section of the mixer (this bust does not apply for 4 WD).

29. Contact

For any questions relating to the rules, technical information about the competition please contact Adam Mattacola.

For all administration questions please contact Windoor-Realfly.

© 2016 All rights reserved- Freezone, S.L..

The participation rules and technical terms for the competition are intellectual property of Freezone. Is strictly prohibited the partial or complete reproduction by any means.

The present information can only be used for broadcasting the Windgames 2017 and cannot be used by third parties without the consent of the right holder.